Source: Warhammer Armies Project: Unofficial 9th Edition

Army List: Cult of Ulric
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Based on PDF Version 1.11, Last Modified: 2023 November 14 @ 22:22

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Cult of Ulric

Based on PDF Version 1.11, Last Modified: 2023 November 14 @ 22:22

The Cult of Ulric includes additional troops from The Empire army list included in the sections listed below.

Army Special Rules

This section of the book describes all the different units used in an Cult of Ulric army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Cult of Ulric units, and these are detailed here.

Models with this special rule have the Hated special rule against enemies with a Leadership characteristic of 6 or lower.

Full plate armour gives the wearer a 3+ armour save.

White Wolf Cloaks give the wearer the Natural Armour (6+) special rule against missile attacks.

White Wolf Hammers give +1 Strength and have the Armour Piercing (1) and Requires Two Hands special rules.

State Troops are trained to support and protect each other in battle. If an enemy unit declares a charge against a State Troop unit, and the State Troops do not flee as a charge reaction, then all unengaged State Troop units within 3" can make either a Support Fire or a Counter Charge action. These actions are declared immediately after their State Troops' charge reaction. If the charged State Troops unit does not get a charge reaction for any reason then the other State Troops units within range cannot make a Support Fire or a Counter Charge action.

State Troops are trained to support and protect each other in battle. If an enemy unit declares a charge against a State Troop unit, and the State Troops do not flee as a charge reaction, then all unengaged State Troop units within 3" can make either a Support Fire or a Counter Charge action. These actions are declared immediately after their State Troops' charge reaction. If the charged State Troops unit does not get a charge reaction for any reason then the other State Troops units within range cannot make a Support Fire or a Counter Charge action.

Additionally, a State Troop unit can only declare one Support Fire action, one Stand and Shoot reaction or one Counter Charge action per turn.

  • Support Fire: A State Troop unit can only declare a Support Fire action if at least one model in the unit is armed with a missile weapon and the range between the charging unit and the charged State Troops unit is greater than the charging unit's Movement characteristic.

    If a Support Fire action is declared, the unit makes an immediate, out of sequence shooting attack, resolved as if it had just declared a Stand and Shoot charge reaction against the charging unit. All unsaved Wounds from the units' Stand and Shoot charge reaction and/or Support Fire actions, are combined when determining if the charging unit is required to take a Heavy Casualties Panic test.

  • Counter Charge: If a Counter Charge action is declared, the unit makes an out of sequence move that is resolved as it had just declared a charge against the charging unit. This move is made after your opponent has moved all of his charging units, as long as one or more enemy units has successfully completed a charge against the charged State Troop unit. The enemy does not get to make any charge reactions against a Counter Charge, but otherwise all the normal charging rules and bonuses apply.

Lords

Midden Marshal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts

MWSBSSTWIALd
Midden Marshal465443649

Troop Type: Infantry (Character, Human)

Hand weapon, medium armour.

  • May take an additional hand weapon (+3 pts), great weapon (+8 pts), polearm (+8 pts) or lance (+8 pts).

  • May take a pistol (+5 pts), bow (+5 pts), crossbow (+5 pts) or handgun (+5 pts).

  • May upgrade to heavy armour (+6 pts) or full plate armour (+12 pts).

  • May take a shield (+3 pts).

  • May be mounted on a Warhorse (+18 pts) which may have barding (+6 pts), an Imperial Pegasus (+30 pts) or an Imperial Griffon (+175 pts) which may have barding (+6 pts).

  • May take Magic Items up to a total of 100 pts.

Hold the Line!

If a model with this special rule is in a unit of State Troops, the unit rolls 3D6 for any Break tests and uses the two lowest scores.

Wizard Lord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts

MWSBSSTWIALd
Wizard Lord433343318

Only a Wizard Lord using the Lore of Beasts may take an Imperial Griffon.

Troop Type: Infantry (Character, Human)

Magic: Wizard Lord is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light, the Lore of Shadow or the Lore of Death.

Hand weapon.

  • May be upgraded to a Level 4 Wizard (+35 pts).

  • May be mounted on a Warhorse (+18 pts) which may have barding (+6 pts), an Imperial Pegasus (+30 pts) or an Imperial Griffon (+175 pts) which may have barding (+6 pts).

  • May take Magic Items up to a total of 100 pts.

High Priest of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115 pts

MWSBSSTWIALd
High Priest of Ulric443443429

Troop Type: Infantry (Character, Human)

Great weapon, White Wolf Cloak, light armour.

  • May be upgrade to medium armour (+4 pts).

  • May be mounted on a Warhorse (+18 pts) which may have barding (+6 pts), a Winter Wolf (+50 pts) or the War Altar of Ulric (+100 pts).

  • May take Magic Items up to a total of 100 pts.

Blessing of Ulric, Crush the Weak, Fury of Ulric, Prayers of Ulric

Priests of Ulric may channel power and dispel dice in the same manner as a Level 1 Wizard.

The Priest and any unit they join gain the Immunity (Psychology) special rule.

Priests of Ulric know the three Prayers listed below. Prayers of Ulric are innate bound spells (power level 3). Prayers are augment spells that target the Priest of Ulric.

  • Battle Howl: The Priest and any unit they are with gains D6" to their charge moves until the start of the caster's next Magic Phase.

  • Destruction: Every enemy unit in base contact with the Priest suffers D6+2 Strength 4 hits.

  • Winter's Chill: Any units engaged in close combat with the Priest or their unit suffer a -1 to hit until the start of the caster's next Magic Phase.

Heroes

Captain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts

MWSBSSTWIALd
Captain455442538

Troop Type: Infantry (Character, Human)

Hand weapon, medium armour.

  • May take an additional hand weapon (+2 pts), great weapon (+6 pts), polearm (+6 pts) or lance (+6 pts).

  • May take a pistol (+5 pts), bow (+5 pts), crossbow (+5 pts) or handgun (+5 pts).

  • May upgrade to heavy armour (+4 pts) or full plate armour (+8 pts).

  • May take a shield (+2 pts).

  • May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts) or an Imperial Pegasus (+30 pts).

  • May take Magic Items up to a total of 50 pts.

  • One Captain in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.

Hold the Line!

If a model with this special rule is in a unit of State Troops, the unit rolls 3D6 for any Break tests and uses the two lowest scores.

Seneschal of the White Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts

MWSBSSTWIALd
Seneschal455442538

Troop Type: Infantry (Character, Human)

White Wolf Hammer, White Wolf Cloak, Full Plate Armour.

  • May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts) or a Winter Wolf (+50 pts).

  • May take Magic Items up to a total of 50 pts.

  • One Seneschal in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.

Commanding Presence, Crush the Weak

The model and any unit they are with have the Immunity (Panic) special rule.

Battle Wizard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts

MWSBSSTWIALd
Battle Wizard433332317

Troop Type: Infantry (Character, Human)

Magic: Battle Wizard is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Life, the Lore of Beasts, the Lore of Heavens, the Lore of Light, the Lore of Shadow or the Lore of Death.

Hand weapon.

  • May be upgraded to a Level 2Wizard (+35 pts).

  • May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts).

  • May take Magic Items up to a total of 50 pts.

Warrior Priest of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75 pts

MWSBSSTWIALd
Warrior Priest443442428

Troop Type: Infantry (Character, Human)

Great weapon, White Wolf Cloak, light armour.

  • May be upgrade to medium armour (+4 pts).

  • May be mounted on a Warhorse (+12 pts) which may have barding (+4 pts) or a Winter Wolf (+50 pts).

  • May take Magic Items up to a total of 50 pts.

Blessing of Ulric, Crush the Weak, Fury of Ulric, Prayers of Ulric

Priests of Ulric may channel power and dispel dice in the same manner as a Level 1 Wizard.

The Priest and any unit they join gain the Immunity (Psychology) special rule.

Priests of Ulric know the three Prayers listed below. Prayers of Ulric are innate bound spells (power level 3). Prayers are augment spells that target the Priest of Ulric.

  • Battle Howl: The Priest and any unit they are with gains D6" to their charge moves until the start of the caster's next Magic Phase.

  • Destruction: Every enemy unit in base contact with the Priest suffers D6+2 Strength 4 hits.

  • Winter's Chill: Any units engaged in close combat with the Priest or their unit suffer a -1 to hit until the start of the caster's next Magic Phase.

Mounts

Warhorse. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Warhorse830331315

Troop Type: War Beast (Animal)

Imperial Pegasus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Imperial Pegasus830442426

Troop Type: War Beast (Animal)

  • An Imperial Pegasus may take any of the following:

    • Iron-hard Hooves (+5 pts)

    • Swift as the Wind (+5 pts)

A Pegasus with this upgrade re-roils failed To Wound rolls.

A Pegasus with the Swift as the Wind upgrade re-rolls any dice results of a 1 when determining its charge range.

Fly (9)

Winter Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Winter Wolf940543436

Troop Type: Monstrous Beast (Animal)

Imperial Griffon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Imperial Griffon650655447

Troop Type: Monster (Animal)

  • An Imperial Griffon may take any of the following:

    • Bloodroar (+10 pts)

    • Lash Tail (+15 pts)

    • Razorbeak (+5 pts)

    • Shrike Talons (+5 pts)

    • Swooping Strike (+5 pts)

Enemy units must roll an additional D6, discarding the lowest result, for Leadership tests caused by this beast's Terror special rule.

The model gains +1 Attack.

The Griffon gains the Armour Piercing (1) special rule.

The Griffon gains +1 to its Strength in the turns it charges.

The model gains the Devastating Charge special rule.

Fly (8)

0-1 War Altar of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
War Altar of Ulric----55---
Warhorse-303--315
Winter Wolf8405--43-

An Altar of Ulric pulled by Winter Wolves has Unit Strength 9 as well as the Fear special rule.

Unit Size: 1 Altar of Ulric drawn by 2 Warhorses.

Troop Type: Chariot (Armour Save 5+)

  • May replace Warhorses by two Winter Wolves (+30 pts).

Altar of Ulric, Icy Blast of Ulric, Large Target (5)

A War Altar of Ulric has a Ward Save (4+). Any Battle Prayers cast from it target all friendly units within 6" of the Altar.

Bound spell, power level 5. Icy Blast of Ulric is a magic missile with a range of 18" that causes D6 Strength 5 Hits. In addition, the target unit suffers -1 To Hit with missile weapons and in close combat as well as its Leadership until the start of the caster's next Magic phase. Missile weapons that do not use Ballistics Skull must roll a 4+ on a D6 before firing; if failed they may not shoot that phase.

Core Units

Warriors of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 pts per model

MWSBSSTWIALd
Warrior of Ulric443331317
Son of Ulric443331327

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon.

  • May take bucklers (½ pt/model), additional hand weapons (+1 pt/model) or great weapons (+2 pts/model).

  • May take light armour (+1 pt/model).

  • May upgrade one Warrior of Ulric to a Son of Ulric (+10 pts).

  • May upgrade one Warrior of Ulric to a Musician (+10 pts).

  • May upgrade one Warrior of Ulric to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Crush the Weak

Halberdiers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model

MWSBSSTWIALd
Halberdier433331317
Sergeant433331327

Unit Size: 10+

Troop Type: Infantry (Human)

Polearm.

  • May take light armour (+1 pt per model) or medium armour (+2 pt per model).

  • May upgrade one Halberdier to a Sergeant (+10 pts).

  • May upgrade one Halberdier to a Musician (+10 pts).

  • May upgrade one Halberdier to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

State Troops

Spearmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model

MWSBSSTWIALd
Spearman433331317
Sergeant433331327

Unit Size: 10+

Troop Type: Infantry (Human)

Spear.

  • May take shields (+1 pt/model).

  • May take light armour (+1 pt per model)

  • May upgrade one Spearman to a Sergeant (+10 pts).

  • May upgrade one Spearman to a Musician (+10 pts).

  • May upgrade one Spearman to a Standard Bearer (+10 pts).
    May take a Magic Standard worth up to 25 pts.

State Troops

Swordsmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 pts per model

MWSBSSTWIALd
Swordsman443331417
Duellist443331427

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon, shield.

  • May take light armour (+1 pt per model).

  • One unit may be upgraded to Swords of Ulric (+1 pt/model).

  • May upgrade one Swordsman to a Duellist (+10 pts).

  • May upgrade one Swordsman to a Musician (+10 pts).

  • May upgrade one Swordsman to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Swords of Ulric gain the Crush the Weak special rule and receive +1 to Hit in the first round of combat.

State Troops

Archers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model

MWSBSSTWIALd
Archer433331317
Marksman434331317

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon, bow.

  • May take light armour (½ pt/model).

  • May be upgraded to Skirmishers (+1 pt/model).

  • May upgrade one Archer to a Marksman (+10 pts).

  • May upgrade one Archer to a Musician (+10 pts).

  • May upgrade one Archer to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

State Troops

Middenheim Militia. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3.5 pts per model

MWSBSSTWIALd
Militia Fighter433331316
Militia Leader433331326

Unit Size: 10+

Troop Type: Infantry (Human)

Two hand weapons.

  • May take light armour (+½ pt per model).

  • May replace one hand weapon for bows (+2 pts/model).

  • The entire unit may be upgraded to Ambushers (free).

  • May upgrade one Militia Fighter to a Sergeant (+10 pts).

  • May upgrade one Militia Fighter to a Musician (+10 pts).

  • May upgrade one Militia Fighter to a Standard Bearer (+10 pts).

Militia

Models with this special rule can use the Support Fire and Counter Charge actions from the State Troops special rule.

Hunting Hounds. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 pts per model

MWSBSSTWIALd
Hunting Hound730331315
Hunt Master443331317
Warhorse830331315

One Hunt Master must be included for every five Hunting Hounds in the unit (+12 points/model).

Unit Size: 5+

Troop Type (Hunting Hound): War Beast

Troop Type (Hunt Master): Cavalry (Handler, Human)

Spear, light armour.

Fast Cavalry, Forest Strider, Mixed Unit

Fast Cavalry, Forest Strider, Mixed Unit

Demilancers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model

MWSBSSTWIALd
Demilancer433331317
Squire433331327
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry (Human)

Spear, light armour.

  • May take shields (+1 pt/model).

  • May upgrade to medium armour (+1,5 pts/model).

  • May upgrade one Demilancer to a Squire (+10 pts).

  • May upgrade one Demilancer to a Musician (+10 pts).

  • May upgrade one Demilancer to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

Fast Cavalry

Knights of the White Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 pts per model

MWSBSSTWIALd
Knight of the White Wolf443331318
Preceptor443331328
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry (Human)

White Wolf Hammer, White Wolf Cloak, heavy armour, barding.

  • May upgrade one Knight of the White Wolf to a Preceptor (+10 pts).

  • May upgrade one Knight of the White Wolf to a Musician (+10 pts).

  • May upgrade one Knight of the White Wolf to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Crush the Weak

Special Units

Teutogen Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model

MWSBSSTWIALd
Teutogen Guard443331318
Preceptor443331328

Unit Size: 10+

Troop Type: Infantry (Human)

White Wolf Hammer, White Wolf Cloak, heavy armour.

  • May upgrade one Teutogen Guard to a Preceptor (+10 pts).

  • May upgrade one Teutogen Guard to a Musician (+10 pts).

  • May upgrade one Teutogen Guard to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Crush the Weak, Stubborn

Inner Circle Knights of the White Wolf. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 pts per model

MWSBSSTWIALd
Inner Circle Knight of the White Wolf443431418
Inner Circle Preceptor443431428
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry (Human)

White Wolf Hammer, White Wolf Cloak, Full Plate Armour, barding.

  • May upgrade one Inner Circle Knight of the White Wolf to an Inner Circle Preceptor (+10 pts).

  • May upgrade one Inner Circle Knight of the White Wolf to a Musician (+10 pts).

  • May upgrade one Inner Circle Knight of the White Wolf to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Crush the Weak

Wolf-kin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model

MWSBSSTWIALd
Wolf-kin443431318
Wolf Brother443431328

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon.

  • May take bucklers (½ pt/model), additional hand weapons (+1 pt/model) or great weapons (+2 pts/model).

  • May take light armour (+1 pt/model).

  • May upgrade one Warrior of Ulric to a Son of Ulric (+10 pts).

  • May upgrade one Warrior of Ulric to a Musician (+10 pts).

  • May upgrade one Warrior of Ulric to a Standard Bearer (+10 pts).
    May take a Magic Standard worth up to 25 pts.

Hatred, Skirmishers, Stubborn

Children of Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts per model

MWSBSSTWIALd
Child of Ulric940441528
Pack Leader940441538

Unit Size: 3+

Troop Type: Infantry (Werewolf)

Hand weapon.

  • May be upgraded to Skirmishers (+1 pt/model).

  • May upgrade one Child of Ulric to a Pack Leader (+10 pts).

Crush the Weak, Fear, Frenzy, Regeneration (5+)

Knights Panther. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 pts per model

MWSBSSTWIALd
Knight Panther443331318
Preceptor443331328
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry (Human)

Lance, shield, heavy armour, barding.

  • May upgrade one Knight Panther to a Preceptor (+10 pts).

  • May upgrade one Knight Panther to a Musician (+10 pts).

  • May upgrade one Knight Panther to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Arabyan Warhorses

When charging, the Knights may add an extra D3" to their Charge range.

Greatswords. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model

MWSBSSTWIALd
Greatsword443331418
Count's Champion443331428

Unit Size: 10+

Troop Type: Infantry (Human)

Great weapon, light armour.

  • May upgrade to medium armour (+1 pt/model) or heavy armour (+3 pts/model).

  • May upgrade one Greatsword to a Count's Champion (+10 pts).

  • May upgrade one Greatsword to a Musician (+10 pts).

  • May upgrade one Greatsword to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

State Troops, Stubborn

Handgunners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model

MWSBSSTWIALd
Handgunner433331317
Marksman434331317

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon, handgun.

  • May take light armour (½ pt/model).

  • May upgrade one Handgunner to a Marksman (+10 pts).

  • May upgrade one Handgunner to a Musician (+10 pts).

  • May upgrade one Handgunner to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

State Troops

Crossbowmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model

MWSBSSTWIALd
Crossbowman433331317
Marksman434331317

Unit Size: 10+

Troop Type: Infantry (Human)

Hand weapon, crossbow.

  • May take light armour (½ pt/model).

  • May upgrade one Crossbowman to a Marksman (+10 pts).

  • May upgrade one Crossbowman to a Musician (+10 pts).

  • May upgrade one Crossbowman to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 25 pts.

State Troops

Huntsmen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model

MWSBSSTWIALd
Huntsman434331317
Tracker435331317

Unit Size: 5+

Troop Type: Infantry

Hand weapon, bow.

  • May upgrade one Huntsman to a Tracker (10 pts)

  • May upgrade one Huntsman to a musician (10 pts)

Scouts, Skirmishers

Rare Units

Brotherhood of the Axe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 pts per model

MWSBSSTWIALd
Brother of the Axe443431418
Brother Preceptor443431428

Unit Size: 10+

Troop Type: Infantry (Human)

White Wolf Hammer, White Wolf Cloak, Full Plate Armour.

  • May upgrade one Brother of the Axe to a Brother Preceptor (+10 pts).

  • May upgrade one Brother of the Axe to a Musician (+10 pts).

  • May upgrade one Brother of the Axe to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Crush the Weak, Stubborn

Winter Wolf Knights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58 pts per model

MWSBSSTWIALd
Inner Circle Knight of the White Wolf443431318
Inner Circle Preceptor443431328
Winter Wolf940543436

Unit Size: 3+

Troop Type: Monstrous Cavalry (Human)

White Wolf Hammer, White Wolf Cloak, Full Plate Armour.

  • May upgrade one Inner Circle Knight of the White Wolf to an Inner Circle Preceptor (+10 pts).

  • May upgrade one Inner Circle Knight of the White Wolf to a Musician (+10 pts).

  • May upgrade one Inner Circle Knight of the White Wolf to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Crush the Weak

Inner Circle Knights Panther. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 pts per model

MWSBSSTWIALd
Inner Circle Knight Panther443431418
Inner Circle Preceptor443431428
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry (Human)

Lance, shield, Full Plate Armour, barding.

  • May upgrade one Inner Circle Knight Panther to an Inner Circle Preceptor (+10 pts).

  • May upgrade one Inner Circle Knight Panther to a Musician (+10 pts).

  • May upgrade one Inner Circle Knight Panther to a Standard Bearer (+10 pts).

    • May take a Magic Standard worth up to 50 pts.

Arabyan Warhorses

When charging, the Knights may add an extra D3" to their Charge range.

Great Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model

MWSBSSTWIALd
Great Cannon----7----
Crew433331317

Unit Size: 1 Great Cannon & 3 Crew.

Troop Type: War Machine (Great Cannon, Human)

Hand weapon.

  • May take an additional Crew (+6 pts).

Mortar. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model

MWSBSSTWIALd
Mortar----7----
Crew433331317

Unit Size: 1 Mortar & 3 Crew.

Troop Type: War Machine (Stone Thrower, Human)

Hand weapon.

  • May take an additional Crew (+6 pts).

Mortar Shells

Mortar Shells have a Strength of 3(6), Armour Piercing (1) and Multiple Wounds (D3) special rules. The Mortar uses the large template. In case a Misfire is rolled, consult the Black Powder War Machine Misfire chart.

Special Characters - Lords

Boris Todbringer Elector Count of Middenland. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270 pts

MWSBSSTWIALd
Boris Todbringer463443649
Warhorse830331315

Troop Type: Cavalry (Special Character, Human)

Full Plate Armour, shield, barding.

Magic Items / Abilities: Legbiter Runefang, The Talisman of Ulric

All hits from this weapon automatically Wound with the Ignores Armour Saves special rule.

At the start of every player turn, unless he has been removed as a casualty, Boris Todbringer instantly recovers any lost wounds, up to his starting total of 3. In addition, the Talisman is infused with the power and courage of Ulric, granting Boris Todbringer Magic Resistance (1) and gives him the Immunity (Psychology) special rule.

Hatred (Beastmen), Hold the Line!

If a model with this special rule is in a unit of State Troops, the unit rolls 3D6 for any Break tests and uses the two lowest scores.

Emil Valgeir High Priest of Ar-Ulric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275 pts

MWSBSSTWIALd
Emil Valgeir453443539

Troop Type: Infantry (Special Character, Human)

  • May be mounted or the War Altar of Ulric (+100 pts).

Magic Items / Abilities: Blitzbeil, the Hammer-axe of Skoll, Wolfplate Armour

The gains +1 Strength, Ice Attacks and Ignores Armour Saves special rules.

Heavy armour. The wearer gains the Ward Save (5+), Magic Resistance (1), and Immunity (Flaming Attacks) special rules.

Blessing of Ulric, Crush the Weak, Favour of the Winter Wolf, Fury of Ulric, Prayers of Ulric, Strength in Faith, Faith in Strength

Priests of Ulric may channel power and dispel dice in the same manner as a Level 1 Wizard.

Emil Valgeir gains +1 to channel Power and dispel dice, may re-roll the power dice when casting his Prayers.

The Priest and any unit they join gain the Immunity (Psychology) special rule.

Priests of Ulric know the three Prayers listed below. Prayers of Ulric are innate bound spells (power level 3). Prayers are augment spells that target the Priest of Ulric.

  • Battle Howl: The Priest and any unit they are with gains D6" to their charge moves until the start of the caster's next Magic Phase.

  • Destruction: Every enemy unit in base contact with the Priest suffers D6+2 Strength 4 hits.

  • Winter's Chill: Any units engaged in close combat with the Priest or their unit suffer a -1 to hit until the start of the caster's next Magic Phase.

Whenever Emil Valgeir uses a Prayer, he adds +D3 to the casting result.

Rein Volkhard Grand Master of the Knights of the White Wolf . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts

MWSBSSTWIALd
Rein Volkhard463443649
Warhorse830331315

Troop Type: Cavalry (Special Character, Human)

White Wolf Hammer, White Wolf Cloak, Full Plate Armour, barding.

  • May replace Warhorse with Winter Wolf (25 pts).

  • May take Magic Items up to a total of 100 pts.

Crush the Weak, Immunity (Psychology), Master of Battle

If a Grand Master joins a unit of Knights, Inner Circle Knights or Demigryph Knights, the unit gains the Immunity (Psychology) special rule for as long as he remains in it.

Baron Heinrich von Torlichhelm Grand Master of the Knights Panther. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts

MWSBSSTWIALd
Heinrich von Torlichhelm463443649
Warhorse830331315

Troop Type: Cavalry (Special Character, Human)

Hand weapon, Full Plate Armour, shield, barding.

  • May take a lance (+8 pts).

  • May take Magic Items up to a total of 100 pts.

Arabyan Warhorses, Crush the Weak, Immunity (Psychology), Master of Battle

When charging, the Knights may add an extra D3" to their Charge range.

If a Grand Master joins a unit of Knights, Inner Circle Knights or Demigryph Knights, the unit gains the Immunity (Psychology) special rule for as long as he remains in it.

Special Characters - Heroes

Vorn Thugenheim Battle Standard Bearer of Middenheim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .170 pts

MWSBSSTWIALd
Vorn Thugenheim455442538

Troop Type: Infantry (Special Character, Human)

White Wolf Hammer, White Wolf Cloak, Full Plate Armour.

Magic Items / Abilities: Heart of Middenheim, Banner of Middenheim

The gains +1 Weapon Skill and a Ward Save (5+).

The carrying this banner gains the Immunity (Terror) special rule.

Battle Standard Bearer, Crush the Weak

Magic Items

This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Cult of Ulric. These may be used in addition to the magic items found in the Warhammer rulebook.

Magic Weapons

Polearm. Models Hit in the turn the wielder charges may not attack that turn.

On a to hit roll of 6, this weapon automatically Wounds with the Ignores Armour Saves special rule.

Magic Armour

Heavy armour. Attacks against the wearer in close combat suffer a -1 Strength penalty. In addition, the wearer gains Immunity (Lore of Light).

6+ armour save. The wearer can take a Leadership test at the start of every Close Combat phase. If passed, they gain +1 Strength for the duration of that phase.

Talismans

The gains +1 Weapon Skill and a Ward Save (5+).

The wearer gains the Ice Attacks, Immunity (Flaming Attacks) and Ward Save (5+) special rules.

The wearer gains a Ward Save (6+) and the Magic Resistance (1) special rule. All Beastmen treat the wearer as causing Fear.

Priest of Ulric only. The Shard adds +1 to the score of every dice rolled when making a Dispel attempt. If the Dispel attempt was successful the Shard is destroyed, shattered by the magic it absorbs, but otherwise it can be retained and used again.

Priest of Ulric only. One use only. The Wolfshead Emblem may be used at the start of any Magic Phase. One used, the Wolfshead add +1 free Dispel dice to all Dispel attempts made this turn.

Enchanted Items

Priest of Ulric only. The bearer may add the current rank bonus of the unit he accompanies to the Power level of his Prayers.

Neither the unit that carries the Bane of the Craven nor any unit they charge may ever voluntarily flee as a charge reaction.

Priest of Ulric only. One use only. Before using a Prayer, the bearer may declare he is using this item. Every double rolled (except 1's and 6's) when he is casting his Prayers this Magic phase counts as having a 6 for the purpose of Ultimate Power.

Priest of Ulric only. The bearer can cast the same Prayer twice in each Magic phase.

The wearer gains +1 to Hit in close combat.

The character and any unit they are with can roll one additional dice when pursuing fleeing enemies, and discard the lowest roll.

The wearer may re-roll one failed to wound roll in each Close Combat phase.

Magic Standards

When the unit carrying this banner takes a Break Test, they count as having lost the combat by D3 fewer points than they really did. If this reduces the margin of the loss to 0 or lower, they still count as having lost the combat but test on their unmodified Leadership.

Knights Panther only. The unit carrying this standard gains Magic Resistance (3).

Knights of the White Wolf, Inner Circle Knights of the White Wolf or Winter Wolf Knights only. The unit carrying this standard causes Fear. When charging, they cause Terror.

All missile fire against the unit (including magic missiles) suffers a -1 penalty to its Strength. Other types of attack, including spells that are not magic missiles, are unaffected.

The carrying this banner gains the Immunity (Terror) special rule.

Reference Chart

Unit Name

Troop Type

Line of Sight

Unit Strength

Base Size (mm)

Archers

Infantry

1

1

20x20

Baron Heinrich von Torlichhelm

Cavalry

2

2

25x50

Battle Wizard

Infantry

1

1

20x20

Boris Todbringer

Cavalry

2

2

25x50

Brotherhood of the Axe

Infantry

1

1

20x20

Captain

Infantry

1

1

20x20

Children of Ulric

Infantry

1

1

20x20

Crossbowmen

Infantry

1

1

20x20

Demilancers

Cavalry

2

2

25x50

Emil Valgeir

Infantry

1

1

20x20

Great Cannon

War Machine

1

3

75

Greatswords

Infantry

1

1

20x20

Halberdiers

Infantry

1

1

20x20

Handgunners

Infantry

1

1

20x20

High Priest of Ulric

Infantry

1

1

20x20

Hunting Hounds

Warbeast

1

1

25x25 or 25x50

Huntsmen

Infantry

1

1

20x20

Imperial Griffon

Monster

5

5

50x100

Imperial Pegasus

Warbeast

1

1

40x40

Inner Circle Knights of the White Wolf

Cavalry

2

2

25x50

Inner Circle Knights Panther

Cavalry

2

2

25x50

Knights of the White Wolf

Cavalry

2

2

25x50

Knights Panther

Cavalry

2

2

25x50

Midden Marshal

Infantry

1

1

20x20

Middenheim Militia

Infantry

1

1

20x20

Mortar

War Machine

1

3

75

Rein Volkhard

Cavalry

2

2

25x50

Seneschal of the White Wolf

Infantry

1

1

20x20

Spearmen

Infantry

1

1

20x20

Swordsmen

Infantry

1

1

20x20

Teutogen Guard

Infantry

1

1

20x20

Vorn Thugenheim

Infantry

1

1

20x20

War Altar of Ulric

Chariot

2

5

50x100

Warhorse

Warbeast

1

1

25x50

Warrior Priest of Ulric

Infantry

1

1

20x20

Warriors of Ulric

Infantry

1

1

20x20

Winter Wolf

Monstrous Beast

2

3

50x75

Winter Wolf Knights

Monstrous Cavalry

3

4

50x75

Wizard Lord

Infantry

1

1

20x20

Wolf-kin

Infantry

1

1

20x20