Source: Warhammer Armies Project: Unofficial 9th Edition

Army List: Dark Elves
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Based on PDF Version 1.6, Last Modified: 2023 March 29 @ 09:00

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Dark Elves

Based on PDF Version 1.6, Last Modified: 2023 March 29 @ 09:00

Army Special Rules

Models with this special rule have the Dodge (6+) special rule in close combat. However, this cannot be used against enemies that attack before the model with Elven Grace.

Models with this special rule may re-roll all To Wound rolls of 1 when making close combat attacks.

Models with this special rule have the Hatred special rule, but may re-roll failed To Hit rolls every round of close combat, not just the first.

A Wizard with this special rule adds +1 to all attempts to cast spells.

Characters who are Khainites (except models deploying using the Hidden special rule) may only join units which are also Khainites, and characters who are not Khainites may not join Khainite units.

RangeStrengthSpecial Rules
24"3-

Sea Dragon Cloak have the following armour profile:

CombatMissileSpecial Rules
-+2/5+-

Lords

Dreadlord. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125 pts

MWSBSSTWIALd
Dreadlord5774338410

Troop Type: Infantry (Character)

Hand weapon, medium armour.

  • May be armed with one of the following:

    • Additional hand weapon (3 pts)

    • Spear (4 pts)

    • Lance (mounted only) (8 pts)

    • Great weapon (8 pts)

    • Polearm (8 pts)

  • May be armed with a repeater crossbow (5 pts)

  • May replace medium armour with heavy armour (3 pts)

  • May wear a Sea Dragon cloak (3 pts)

  • May take a shield (3 pts)

  • May be mounted upon one of the following:

    • Dark Steed (21 pts)

      • May be upgraded to have barding (6 pts)

    • Cold One (24 pts)

      • May be upgraded to have barding (free)

    • Dark Pegasus (35 pts)

    • Cold One Chariot (replacing one of the crew) (100 pts)

    • Manticore (150 pts)

    • Black Dragon (300 pts)

  • May take magic items up to a total of 100 pts

Elven Grace, Hatred (High Elves), Murderous Prowess

Supreme Sorceress. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185 pts

MWSBSSTWIALd
Supreme Sorceress544333519

Troop Type: Infantry (Character)

Magic: Supreme Sorceress is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Heavens, the Lore of Beasts, the Lore of Shadow, the Lore of Death or the Lore of Dark Magic.

Hand weapon.

  • May be upgraded to Level 4 Wizard (35 pts)

  • May be mounted upon one of the following:

    • Dark Steed (21 pts)

      • May be upgraded to have barding (6 pts)

    • Cold One (24 pts)

      • May be upgraded to have barding (free)

    • Dark Pegasus (35 pts)

    • Black Dragon (300 pts)

  • May take magic items up to a total of 100 pts

Elven Grace, Hatred (High Elves), Hekarti's Blessing, Murderous Prowess

Hag Queen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 pts

MWSBSSTWIALd
Hag Queen5754338410

Troop Type: Infantry (Character)

Two hand weapons.

  • May wear light armour (3 pts)

  • May be mounted on a Cauldron of Blood (replacing the Keeper of the Cauldron) (165 pts)

  • May take Gifts of Khaine and/or magic items up to a total of 100 pts

Elven Grace, Frenzy, Hatred (High Elves), Khainite, Murderous Prowess, Poisoned Attacks

Heroes

Master. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts

MWSBSSTWIALd
Master566432739

Troop Type: Infantry (Character)

Hand weapon, medium armour.

  • May be armed with one of the following:

    • Additional hand weapon (2 pts)

    • Spear (3 pts)

    • Lance (mounted only) (6 pts)

    • Great weapon (6 pts)

    • Polearm (6 pts)

  • May be armed with a repeater crossbow 5 pts

  • May replace medium armour with heavy armour (2 pts)

  • May wear a Sea Dragon cloak (2 pts)

  • May take a shield (2 pts)

  • May be mounted upon one of the following:

    • Dark Steed (14 pts)

      • May be upgraded to have barding (4 pts)

    • Cold One (16 pts)

      • May be upgraded to have barding (free)

    • Dark Pegasus (25 pts)

    • Cold One Chariot (replacing one of the crew) (100 pts)

  • May take magic items up to a total of 50 pts

  • One Master or Death Hag in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total of 25 pts.

Elven Grace, Hatred (High Elves), Murderous Prowess

Sorceress. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts

MWSBSSTWIALd
Sorceress544332518

Troop Type: Infantry (Character)

Magic: Sorceress is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Metal, the Lore of Heavens, the Lore of Beasts, the Lore of Shadow, the Lore of Death or the Lore of Dark Magic.

Hand weapon.

  • May be upgraded to Level 2 Wizard (35 pts)

  • May be mounted upon one of the following:

    • Dark Steed (14 pts)

      • May be upgraded to have barding (6 pts)

    • Cold One (16 pts)

      • May be upgraded to have barding (free)

    • Dark Pegasus (25 pts)

  • May take magic items up to a total of 50 pt

Elven Grace, Hatred (High Elves), Hekarti's Blessing, Murderous Prowess

Black Ark Fleetmaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts

MWSBSSTWIALd
Fleetmaster566432739

Troop Type: Infantry (Character)

Two hand weapons, light armour, Sea Dragon Cloak.

  • May replace one hand weapon with repeater hand bow (free)

  • May take magic items up to a total of 50 pts

Ambushers, At Them, You Curs!, Elven Grace, Hatred (High Elves), Murderous Prowess, Show No Weakness

If a Black Ark Fleetmaster joins a unit of Black Ark Corsairs, they may both re-roll failed To Hit rolls of 1 in close combat.

A Fleetmaster must always accept challenges. While fighting challenges, the Fleetmaster may re-roll all failed rolls To Hit, and each unsaved Wound counts as two Wounds when calculating combat resolution.

Beastmaster. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45 pts

MWSBSSTWIALd
Beastmaster555432628

Troop Type: Infantry (Character)

Hand weapon.

  • May be armed with one of the following:

    • Additional hand weapon (2 pts)

    • Spear (2 pts)

  • May wear a Sea Dragon cloak (2 pts)

  • May be mounted upon one of the following:

    • Scourgerunner Chariot (replacing one of the crew) (70 pts)

    • Manticore (150 pts)

  • May take magic items up to a total of 50 pts

Beastslaver, Elven Grace, Hatred (High Elves), Murderous Prowess

At the start of each of your turns, choose a friendly monster within 6" of the Beastmaster. That monster has +D3 Attacks until the start of your next turn. A monster can only be affected by this special rule once in each turn.

Death Hag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts

MWSBSSTWIALd
Death Hag565432739

Troop Type: Infantry (Character)

Two hand weapons.

  • May wear light armour (2 pts)

  • May be mounted on a Cauldron of Blood (replacing the Keeper of the Cauldron) (165 pts)

  • May take Gifts of Khaine and/or magic items up to a total of 50 pts

Elven Grace, Frenzy, Hatred (High Elves), Khainite, Murderous Prowess, Poisoned Attacks

Disciple of Khaine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts

MWSBSSTWIALd
Disciple of Khaine555432628

Troop Type: Infantry (Character)

Hand weapon, light armour.

  • May take an additional hand weapon (5 pts)

  • May replace light armour with medium armour (2 pts)

  • May take magic items up to a total of 50 pts

Blood Rites, Elven Grace, Hatred (High Elves), Khainite, Murderous Prowess

A Disciple of Khaine knows the three Blood Rites listed below. Blood Rites are innate bound spell (power level 3). Blood Rites are augment spells that target the Disciple and their unit.

  • Restore Essence: The Disciple and their unit gain the Regeneration (5+) special rule until the start of their next Magic phase.

  • Fist of Khaine: The Disciple and their unit may re-roll all failed rolls To Hit and To Wound in close combat until the start of their next Magic phase.

  • Rend Soul: One enemy unit in base contact with the Disciple suffer D6 Strength 3 hits and suffer -1 to their Strength until the start of their next Magic phase.

Khainite Assassin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 pts

MWSBSSTWIALd
Assassin5994321039

Troop Type: Infantry (Character)

Hand weapon.

  • May take one of the following:

    • Additional hand weapon (4 pts)

    • Throwing weapons (2 pts)

    • Repeater handbow (2 pts)

  • May wear light armour (2 pts)

  • May take Gifts of Khaine up to a total of 50 pts

Dodge (5+), Hatred (High Elves), Hidden, Immunity (Psychology), Khainite, Murderous Prowess, Poisoned Attacks, Scouts

High Gladiatrix. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts

MWSBSSTWIALd
High Gladiatrix584432749

Troop Type: Infantry (Character)

Hand weapon, light armour.

  • May take one of the following:

    • Additional hand weapon (2 pts)

    • Shield (2 pts)

  • May take Magic Items up to a total of 50 pts

Dance of Death, Hatred (High Elves), Killing Stroke, Murderous Prowess, Paragon of Slaughter, The Trial of Blades

Models with this special rule have the Dodge (4+) special rule against Close Combat attacks. In addition, at the start of each round of close combat, each unit with this special rule chooses one enemy unit in base contact. That unit gains no Rank Bonus and cannot make Parry saves this turn.

Killing Stroke may be used when fighting in a challenge, after having resolved all the High Gladiatrix' normal attacks. Roll a D3, if the roll is higher than the remaining Wounds of her opponent, they lose all their remaining Wounds, with no saves allowed.

All Sisters of Slaughter in a unit that is joined by one or more High Gladiatrixes gain the Armour Piercing (1) special rule.

Models with this rule receive +1 To Hit and To Wound (a roll of 1 still fails) if at least one enemy model in base contact with the unit has a higher Weapon Skill or Strength characteristic (before modifiers for weapons).

Melusai Ironscale. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .185 pts

MWSBSSTWIALd
Melusai Ironscale665443749

Troop Type: Infantry (Character)

Keldrisaíth, light armour.

Polearm. A Keldrisath can also fire in the shooting phase using the following profile:

RangeStrengthSpecial Rules
24"4-

  • May take Gifts of Khaine up to a total of 50 pts

Elven Grace, Gory Offering, Hatred (Slaanesh), Khainite, Killing Blow, Magic Resistance (1), Murderous Prowess, Swiftstride, Wrath of the Melusai

If any enemy models are slain by a Melusai Ironscale in close combat, any Melusai in the same unit as her gain the Frenzy special rule for the remainder of the close combat phase.

Any unit of Melusai joined by a Melusai Ironscale can re-roll failed charge and pursue distances.

Mounts

Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Dark Steed930331415
Cold One730441223
Dark Pegasus830442426
Manticore650554545
Black Dragon660666358

Troop Type (Dark Steed): War Beast

Troop Type (Cold One): War Beast

Troop Type (Dark Pegasus): War Beast

Troop Type (Manticore): Monster

Troop Type (Black Dragon): Monster

  • A Manticore may take any of the following:

    • Venom Tail (20 pts)

    • Bloodrage (15 pts)

    • Iron-hard Skin (15 pts)

    • Rending Fangs (5 pts)

The Manticore gains the Hatred special rule.

The model gains the Natural Armour (4+) special rule.

The Manticore gains the Armour Piercing (1) special rule.

The Manticore gains an additional Attack that has the Poisoned Attacks special rule.

Fear, Natural Armour (6+), Stupidity

Fly (9), Impale

Model gain +1 Strength to their Impact Hits.

Fly (8), Frenzy, Killing Blow

Fly (7), Natural Armour (3+), Noxious Breath

A Black Dragon has a Strength 3 Breath Weapon. All models in a unit that has suffered one or more casualties from the attack suffers a -1 penalty to their Weapon Skill and Ballistic Skill until the end of the following turn.

Core Units

Dreadspears. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model

MWSBSSTWIALd
Dreadspear544331518
Lordling544331528

Unit Size: 10+

Troop Type: Infantry

Spear, medium armour, shield.

  • May upgrade one Dreadspear to a Lordling (10 pts)

  • May upgrade one Dreadspear to a musician (10 pts)

  • May upgrade one Dreadspear to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

Elven Grace, Hatred (High Elves), Murderous Prowess

Bleakswords. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model

MWSBSSTWIALd
Bleaksword544331518
Lordling544331528

Unit Size: 10+

Troop Type: Infantry

Hand weapon, medium armour, shield.

  • One Bleaksword may be upgraded to a Lordling (10 pts)

  • One Bleaksword may be upgraded to a musician (10 pts)

  • One Bleaksword may be upgraded to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

Elven Grace, Hatred (High Elves), Murderous Prowess

Darkshards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model

MWSBSSTWIALd
Darkshard544331518
Guardmaster544331528

Unit Size: 10+

Troop Type: Infantry

Hard weapon, Repeater Crossbow, medium armour.

  • May upgrade one Darkshard to a Guardmaster (10 pts)

  • May upgrade one Darkshard to a musician (10 pts)

  • May upgrade one Darkshard to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

  • The entire unit may take shields (1 pt per model)

Elven Grace, Hatred (High Elves), Murderous Prowess

City Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model

MWSBSSTWIALd
City Guard544331518
Guardmaster544331528

Unit Size: 10+

Troop Type: Infantry

Spear, medium armour.

  • May upgrade one City Guard to a Guardmaster (10 pts)

  • May upgrade one City Guard to a musician (10 pts)

  • May upgrade one City Guard to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

  • Half the models in the unit (rounding down) must replace their spears with repeater crossbows (3 pts per model)

  • The entire unit may take shields (1 pt per model)

All City Guard armed with Repeater Crossbows must be placed in the first ranks of the unit, with the City Guard armed with spears being placed in the following ranks. Models armed with Repeater Crossbows and shields cannot make Parry saves. Casualties are removed from the back as normal.

Black Ark Corsairs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 pts per model

MWSBSSTWIALd
Corsair544331518
Reaver544331528

Unit Size: 10+

Troop Type: Infantry

Two hand weapons, Repeater Handbow, light armour, Sea Dragon Cloak.

Repeater handbows are missile weapons with the following profile:

RangeStrengthSpecial Rules
12"3-

  • May upgrade one Corsair to a Reaver (10 pts)

  • May upgrade one Corsair to a musician (10 pts)

  • May upgrade one Corsair to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

  • All models in the unit may replace one of their hand weapons with repeater handbows (1 pt per model)

  • The entire unit may be Skirmishers (free)

Ambushers, Elven Grace, Hatred (High Elves), Mixed Formation, Murderous Prowess

All City Guard armed with Repeater Crossbows must be placed in the first ranks of the unit, with the City Guard armed with spears being placed in the following ranks. Models armed with Repeater Crossbows and shields cannot make Parry saves. Casualties are removed from the back as normal.

Dark Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts per model

MWSBSSTWIALd
Dark Rider544331518
Herald544331528
Dark Steed930331415

Unit Size: 5+

Troop Type: Cavalry

Spear, light armour.

  • May upgrade one Dark Rider to a Herald (10 pts)

  • May upgrade one Dark Rider to a musician (10 pts)

  • May upgrade one Dark Rider to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

  • The entire unit may be equipped with any of the following:

    • Repeater crossbows (4 pts per model)

    • Shields (1.5 pt per model)

    • Barding (1 pt per model)

Fast Cavalry, Hatred (High Elves), Murderous Prowess

Slaves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 pts per model

MWSBSSTWIALd
Slave422331314
Slave Master544331518

Unit Size: 20+

Troop Type: Infantry

Hand weapon.

  • The unit must include one Slave Master for every 20 Slaves (25 pts per model)

Elven Grace (Slave Master only), Expendable, Hatred (High Elves) (Slave Master only), Mixed Unit, Murderous Prowess (Slave Master only), Vanguard

Harpies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model

MWSBSSTWIALd
Harpy530331526
Harpy Queen530331536

Unit Size: 5+

Troop Type: Infantry

  • May upgrade one Harpy to a Harpy Queen (10 pts)

Expendable, Fly (10)

Special Units

Witch Elves. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model

MWSBSSTWIALd
Witch Elf544331618
Hag544331628

For each Hag Queen or Death Hag included in your army, you may take one unit of Witch Elves as a Core Unit.

Unit Size: 10+

Troop Type: Infantry

Two hand weapons.

  • May upgrade one Witch Elf to a Hag (10 pts)

  • May upgrade one Witch Elf to a musician (10 pts)

  • May upgrade one Witch Elf to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

  • The entire unit may wear light armour (1 pt per model)

Elven Grace, Frenzy, Hatred (High Elves), Khainite, Murderous Prowess, Poisoned Attacks

Har Ganeth Executioners. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 pts per model

MWSBSSTWIALd
Executioner554431518
Draich Master554431528

Unit Size: 10+

Troop Type: Infantry

Great weapon, heavy armour.

  • May upgrade one Executioner to a Draich Master (10 pts)

  • May upgrade one Executioner to a musician (10 pts)

  • May upgrade one Executioner to a standard bearer (10 pts)

    • May have a magic standard worth up to 50 pts

Elven Grace, Hatred (High Elves), Khainite, Killing Blow, Murderous Prowess

Sisters of Slaughter. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts per model

MWSBSSTWIALd
Sister of Slaughter564331629
Handmaiden of Shards564331639

Unit Size: 10+

Troop Type: Infantry

Hand weapon, shield.

  • May upgrade one Sister of Slaughter to a Handmaiden of Shards (10 pts)

  • May upgrade one Sister of Slaughter to a musician (10 pts)

  • May upgrade one Sister of Slaughter to a standard bearer (10 pts)

    • May have a magic standard worth up to 50 pts

  • The entire unit may be upgraded to Skirmishers (free)

Dance of Death, Hatred (High Elves), Murderous Prowess, The Trial of Blades

Models with this special rule have the Dodge (4+) special rule against Close Combat attacks. In addition, at the start of each round of close combat, each unit with this special rule chooses one enemy unit in base contact. That unit gains no Rank Bonus and cannot make Parry saves this turn.

Models with this rule receive +1 To Hit and To Wound (a roll of 1 still fails) if at least one enemy model in base contact with the unit has a higher Weapon Skill or Strength characteristic (before modifiers for weapons).

Shades. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 pts per model

MWSBSSTWIALd
Shade555331518
Bloodshade556331518

Unit Size: 5+

Troop Type: Infantry

Hard weapon, Repeater Crossbow.

  • May upgrade one Shade to a Bloodshade (10 pts)

  • May upgrade one Shade to a musician (10 pts)

  • May upgrade one Shade to a standard bearer (10 pts)

  • The entire unit may be equipped with one of the following:

    • Additional hand weapons (1 pt per model)

    • Great weapons (2 pts per model)

  • The entire unit may wear light armour (1 pt per model)

Elven Grace, Hatred (High Elves), Murderous Prowess, Scouts, Skirmishers

Cold One Knights. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 pts per model

MWSBSSTWIALd
Cold One Knight554431619
Dread Knight554431629
Cold One730441223

Unit Size: 5+

Troop Type: Cavalry

Lance, heavy armour, shield.

  • May upgrade one Cold One Knight to a Dread Knight (10 pts)

  • May upgrade one Cold One Knight to a musician (10 pts)

  • May upgrade one Cold One Knight to a standard bearer (10 pts)

    • May have a magic standard worth up to 50 pts

  • The entire unit may upgrade to have barding (free)

Fear, Hatred (High Elves), Murderous Prowess, Natural Armour (6+), Stupidity

Cold One Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts per model

MWSBSSTWIALd
Cold One Chariot6--554---
Knight Charioteer-544--619
Cold One-304--223

Unit Size: 1 Chariot, 2 Knight Charioteers & 2 Cold Ones

Troop Type: Chariot (Armour Save 6+)

Spear, Repeater Crossbow, heavy armour, scythes.

Fear, Hatred (High Elves), Murderous Prowess, Natural Armour (6+), Stupidity

Scourgerunner Chariot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts per model

MWSBSSTWIALd
Scourgerunner Chariot8--444---
Beastmaster Crew-443--518
Dark Steed-3-3--415

Unit Size: 1 Chariot, 2 Beastmaster Crew & 2 Dark Steeds

Troop Type: Chariot (Armour Save 6+)

Spear, Repeater Crossbow, Sea Dragon Cloak, Ravager Harpoon.

This is a bolt thrower that can be fired even if the Scourgerunner Chariot moves.

RangeStrengthSpecial Rules
30"5-

If a Monster is Hit by this weapon but survives, it must turn and move towards the Scourgerunner Chariot as fast as it can (charging if possible) using it's normal Movement value in its next Movement phase.

Hatred (High Elves), Murderous Prowess

Reaper Bolt Thrower. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts per model

MWSBSSTWIALd
Reaper Bolt Thrower----7----
Dark Elf Crew544331518

Unit Size: 1 Bolt Thrower & 2 Dark Elf Crew

Troop Type: War Machine (Bolt Thrower)

Hand weapon, medium armour.

  • May take an additional Dark Elf Crew (11 pts)

Elven Grace, Hatred (High Elves), Murderous Prowess, Repeater Bolt Thrower

A Repeater Bolt Thrower can fire either as an ordinary bolt thrower or can instead fire six smaller repeating bolts, with the profile given below. Note that, unlike firing a single bolt, repeating bolts do not pierce ranks.

RangeStrengthSpecial Rules
48"4-

Melusai. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 pts per model

MWSBSSTWIALd
Melusai654442528
Gorgai654442538

Unit Size: 5+

Troop Type: Infantry

Polearm, light armour.

  • May upgrade one Melusai to a Gorgai (10 pts)

  • The entire unit may replace their Polearms with Heartseeker Bows (5 pts/model)

Heartseeker Bows follows the rules for longbows. However, shots are resolved at Strength 4 and have the Killing Blow special rule.

Elven Grace, Hatred (Slaanesh), Khainite, Killing Blow, Murderous Prowess, Swiftstride

Khinerai. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 pts per model

MWSBSSTWIALd
Khinerai544331628
Shryke544331638

Unit Size: 5+

Troop Type: Infantry

Hand weapon, light armour, Heartpiercer Shield.

Shield. Each time you make a successful Parry roll of 6, a Khinerai Heatrender pierces her assailant’s heart with her shield – the attacking model suffers a Wound with the Killing Blow special rule.

  • May upgrade one Khinerai to a Shryke (10 pts)

  • The entire unit may take javelins (2 pts/model)

Ambushers, Elven Grace, Fly (10), Hatred (High Elves), Heartpiercer Shield, Murderous Prowess

Shield. Each time you make a successful Parry roll of 6, a Khinerai Heatrender pierces her assailant’s heart with her shield – the attacking model suffers a Wound with the Killing Blow special rule.

Bloodwrack Medusa. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model

MWSBSSTWIALd
Bloodwrack Medusa655443537

Unit Size: 1

Troop Type: Monstrous Beast

Spear.

Avert Your Gaze!, Bloodwrack Stare, Elven Grace, Frenzy, Hatred (High Elves), Murderous Prowess

At the start of each Close Combat phase, before challenges are issued, enemy models in base contact with this model must pass an Initiative test or suffer a Strength 4 hit with the Ignores Armour Saves, Magical Attacks and Killing Blow special rules.

Bloodwrack Medusa only. This is a shooting attack with the following profile:

RangeStrengthSpecial Rules
12"4-

When rolling To Wound, substitute the target's Toughness with its Initiative value. This attack does not suffer any To Hit penalties.

Rare Units

Black Guard of Naggarond. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 pts per model

MWSBSSTWIALd
Black Guard554431629
Tower Master554431639

Unit Size: 10+

Troop Type: Infantry

Polearm, heavy armour.

  • May upgrade one Black Guard to a Tower Master (10 pts)

  • May upgrade one Black Guard to a musician (10 pts)

  • May upgrade one Black Guard to a standard bearer (10 pts)

    • May have a magic standard worth up to 50 pts

Elven Grace, Eternal Hatred, Immunity (Psychology), Murderous Prowess, Stubborn

Doomfire Warlocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 pts per model

MWSBSSTWIALd
Doomfire Warlock544331528
Master of Warlocks544331538
Dark Steed930331415

Unit Size: 5+

Troop Type: Cavalry

Hand weapon.

  • May upgrade one Doomfire Warlock to a Master of Warlocks (10 pts)

  • The entire unit may take barding (2 pts per model)

Cursed Coven, Fast Cavalry, Hatred (High Elves), Hekarti's Blessing, Murderous Prowess, Poisoned Attacks (Riders only), Prey of the Dark Prince

A unit of Doomfire Warlocks is considered to be a Level 2 Wizard that knows the spells Soulblight (Lore of Death) and Doombolt (Lore of Dark Magic). This doesn't stop other Wizards from knowing those same spells. The unit receives an additional +1 to cast for each rank of 5 or more models in the unit, after the first, to a maximum of +3. Each time the unit casts a spell, you must nominate one Master of Warlocks or Doomfire Warlock as the caster for the purposes of line of sight, range, etc. In the event that a Doomfire Warlock unit rolls a miscast, do not roll on the Miscast Table. Instead, the unit suffers D3 Wounds which Ignores Armour Saves. If the unit is targeted by a rule that affects a Wizard, your opponent must choose one Master of Warlocks or Doomfire Warlock as the target.

Models with this special rule have a Ward Save (4+), except against Wounds caused by models with the Daemon of Slaanesh special rule or models that have the Mark of Slaanesh.

Cauldron of Blood. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts per model

MWSBSSTWIALd
Cauldron of Blood5--565---
Keeper of the Cauldron-443--628
Guardian-443---61

Unit Size: 1 Cauldron of Blood, 1 Keeper of the Cauldron & 2 Guardians

Troop Type: Shrine (Armour Save 6+)

Two hand weapons.

Bloodshield of Khaine, Elven Grace, Frenzy, Hatred (High Elves), Khainite, Large Target (5), Murderous Prowess, Poisoned Attacks, Strength of Khaine, Terror

The Cauldron of Blood has a Ward Save (4+), and models in the same unit have a Ward save (6+).

Friendly units with the Murderous Prowess special rule within 6" of the Cauldron of Blood re-roll failed To Wound rolls in close combat.

Bloodwrack Shrine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125 pts per model

MWSBSSTWIALd
Bloodwrack Shrine5--565---
Shrinekeeper-443--518
Bloodwrack Medusa-554--53-

Unit Size: 1 Bloodwrack Shrine, 1 Medusa & 2 Shrinekeepers

Troop Type: Shrine (Armour Save 6+)

Spear.

Aura of Agony, Avert Your Gaze!, Bloodwrack Stare, Hatred (High Elves), Large Target (5), Murderous Prowess, Terror

Friendly models within 6" gain a +1 bonus to their Leadership. All other models within 6" suffer a -1 penalty to their Leadership.

At the start of each Close Combat phase, before challenges are issued, enemy models in base contact with this model must pass an Initiative test or suffer a Strength 4 hit with the Ignores Armour Saves, Magical Attacks and Killing Blow special rules.

Bloodwrack Medusa only. This is a shooting attack with the following profile:

RangeStrengthSpecial Rules
12"4-

When rolling To Wound, substitute the target's Toughness with its Initiative value. This attack does not suffer any To Hit penalties.

War Hydra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts per model

MWSBSSTWIALd
War Hydra644555286
Beastmaster Apprentice544331518

Unit Size: 1 War Hydra & 2 Beastmaster Apprentices

Troop Type (War Hydra): Monster

Troop Type (Beastmaster Apprentice): Infantry

Two hand weapons.

  • May take one of the following:

    • Fiery Breath (20 pts)

    • Spit Fire (10 pts)

A War Hydra with this upgrade has a Breath Weapon with the Flaming Attacks special rule. The Strength of this attack is equal to the War Hydra's remaining Wounds.

A War Hydra with this upgrade can make a shooting attack with the following profile:

RangeStrengthSpecial Rules
12"*-

*The Strength and Multiple Shots value of this attack is equal to the War Hydra's remaining number of Wounds.

Loss of Heads, Mixed Unit, Natural Armour (4+), Regeneration (4+)

For each Wound the War Hydra has lost during the battle (after any Regeneration rolls are made), it loses one Attack.

Elven Grace, Hatred (High Elves), Mixed Unit, Murderous Prowess

Kharibdyss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210 pts per model

MWSBSSTWIALd
Kharibdyss644665456
Beastmaster Apprentice544331518

Unit Size: 1 Kharibdyss & 2 Beastmaster Apprentices

Troop Type (Kharibdyss): Monster

Troop Type (Beastmaster Apprentice): Infantry

Two hand weapons.

Abyssal Howl, Aquatic, Feast of Bones, Mixed Unit, Natural Armour (4+), Poisoned Attacks

Enemy units that are in base contact with a Kharibdyss must re-roll successful Leadership tests. This has no effect on models that have Immunity (Fear/Terror/Psychology).

Each To Wound roll of 6 from the Kharibdyss regular Attacks results in that attack inflicting Multiple Wounds (D3).

Elven Grace, Hatred (High Elves), Mixed Unit, Murderous Prowess

Avatar of Khaine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts per model

MWSBSSTWIALd
Avatar of Khaine6606653510

Unit Size: 1

Troop Type: Monster

Hand weapon, heavy armour.

Animated Construct, Hatred, Killing Blow, Magic Resistance (2), Sustained Fury, Unstable

For each successful Killing Blow scored (before any saves), the Avatar of Khaine immediately gets to make an additional Attack.

Special Characters - Lords

Malekith. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .505 pts

MWSBSSTWIALd
Malekith5875438410
Seraphon (Black Dragon)670666368

Troop Type (Malekith): Infantry (Special Character)

Troop Type (Seraphon): Monster

Magic (Malekith): Malekith is a Level 4 Wizard who uses spells from the Lore of Dark Magic.

  • May be mounted on one of the following:

  • Cold One (10 pts)

    • May be upgraded to have barding (free)

  • Cold One Chariot (replacing the crew) (100 pts)

  • Seraphon (Black Dragon) (320 pts)

Magic Items / Abilities (Malekith): Destroyer, Hand of Khaine, Armour of Midnight, Supreme Spellshield, Circlet of Iron

At the start of every Close Combat phase, all enemy models in base contact with Malekith must reveal their magic items. Furthermore, if Malekith scores one or more hits against a model with any magic items, roll a D6; on a 4+, one randomly determined magic item is immediately destroyed and cannot be used further in this game. Do not include Magic items that are mounts, magic items that contain bound spells that miscast earlier in the game, or any magic items labelled as 'one use only' that have been used. In addition, if Wizard suffers one or more unsaved Wounds from Destroyer, roll a D6; on a 4+, the Wizard immediately loses a Wizard level.

The Hand of Khaine gives Malekith an extra Attack at Strength 6 which Ignores Armour Saves.

Heavy armour. The Armour of Midnight grants Malekith a Ward Save (2+) against all non-magical attacks and Immunity (Killing Blow/Multiple Wounds).

Shield. This item grants Malekith the Magic Resistance (2) special rule. If Malekith is ever the target of an enemy spell that he successfully dispels, the caster's unit immediately suffers D6 magical Strength 6 hits. In close combat, you must choose whether Malekith uses the Hand of Khaine or the Supreme Spellshield.

Once per Magic phase (yours and your opponent's), Malekith can use the Circlet of Iron to add a single bonus dice to any of his failed casting or dispel attempts. This bonus dice can contribute to irresistible force (and a miscast).

Absolute Power, Black Guard, Elven Grace, Eternal Hatred, Fear, Hekarti's Blessing, Immunity (Psychology), Murderous Prowess

If you take Malekith, he must be your army's General. Malekith's Inspiring Presence has a range of 18" (or 24" if riding Seraphon).

If your army includes Malekith, units of Black Guard are taken as Special Units instead of Rare units.

Fly (7), Natural Armour (3+), Noxious Breath

A Black Dragon has a Strength 3 Breath Weapon. All models in a unit that has suffered one or more casualties from the attack suffers a -1 penalty to their Weapon Skill and Ballistic Skill until the end of the following turn.

Morathi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .355 pts

MWSBSSTWIALd
Morathi5543336310
Sulephet (Dark Pegasus)840442436

Troop Type (Morathi): Infantry (Special Character)

Troop Type (Sulephet): War Beast

Morathi is a Level 4 Wizard who uses spells from the Lore of Death, the Lore of Shadow and/or the Lore of Dark Magic.

  • May be mounted on Sulephet (Dark Pegasus) (50 pts)

Magic Items / Abilities (Morathi): Heartrender and the Darksword

Spear. Hits from this weapon have the Killing Blow special rule in the turn Morathi charges. In other turns, a monster or character that suffers one or more unsaved Wounds from Heartrender and the Darksword reduces its Attacks, Strength and Toughness characteristics by one (to a minimum of 1) for each unsaved Wound. These penalties are applied at the end of the round of close combat in which the Wounds were suffered, and last for the remainder of the game.

Beloved of Khaine, Enchanting Beauty, The First Sorceress, Hatred (High Elves), Hekarti's Blessing, Khainite, Murderous Prowess, Thousand and One Dark Blessings

All Khainite models always treat Morathi as the Army's General for all purposes, regardless of what character is actually the Army General.

Any model, friend or foe, in base contact with Morathi at the start of each round of close combat must pass a Leadership test or suffer a -5 penalty to their Weapon Skill (to a minimum of 1) until the end of the round. This does not affect attacks that do not roll To Hit (such as Impact Hits), nor does it affect models that have the Immunity (Psychology) special rule.

Morathi adds an additional +2 to all her casting attempts.

Morathi has a Ward Save (4+) and the Magic Resistance (2) special rule.

Fly (9), Impale

Model gain +1 Strength to their Impact Hits.

Malus Darkblade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .215 pts

MWSBSSTWIALd
Malus Darkblade5774338410
Spite (Cold One)730441234

Troop Type (Malus Darkblade): Infantry (Special Character)

Troop Type (Spite): War Beast

Heavy armour, Sea Dragon Cloak.

  • May be mounted on Spite (barded Cold One) (50 pts)

Magic Items / Abilities (Malus Darkblade): Warpsword of Khaine

The Warpsword of Khaine allow Malus to re-roll failed rolls To Wound and Ignores Armour Saves.

Elven Grace, Eternal Hatred, Murderous Prowess, Tz'arkan

Malus Darkblade may unleash the power of Tz'arkan at the start of any friendly Movement phase. Once the Daemon is released, he cannot be bound back during the battle. If Malus releases Tz'arkan, the following rules apply for the rest of the game:

  • Malus Darkblade immediately gains the Frenzy and Ward Save (5+) special rules, but loses Elven Grace, Eternal Hatred and Murderous Prowess.

  • Malus Darkblade gains +1 Weapon Skill, +1 Strength, +2 Toughness and +1 Initiative. However, friendly units can no longer use his Leadership.

  • Each time Malus Darkblade makes a To Hit roll of 1, a friendly model in base contact (of your choice) is struck by Malus attack instead. Roll to Wound as normal.

Fear, Natural Armour (6+), Not Just a Dumb Brute, Stupidity

Any unit of Cold One Knights joined by Spite (we know who is really in charge!) are also not subject to their normal Stupidity.

Crone Hellebron. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts

MWSBSSTWIALd
Hellebron5774339410

Troop Type: Infantry (Special Character)

  • May be mounted on one of the following:

  • Manticore (150 pts)

  • Cauldron of Blood (replacing the Keeper of the Cauldron) (165 pts)

Magic Items / Abilities: Deathsword and the Cursed Blade, Amulet of Dark Fire, Cry of War, Rune of Khaine , Witchbrew

Two hand weapons. Hits from Deathsword and the Cursed Blade are resolved at Strength 10. If a model rolls a 1 To Hit whilst attacking Hellebron in close combat, it suffers an automatic Strength 4 hit for each 1 rolled.

Dispel attempts made against spells that target Hellebron or her unit receive a +4 bonus to dispel.

All units in base contact must pass a Leadership test at the start of the first round of close combat. If failed, they will only hit on 6's this round.

The model gains the Random Attacks (D3) in addition to its normal attacks.

Death Hag and Hag Queens only. This model, and all models in the same unit, gain +1 Attack and can never lose their Frenzy for the remainder of the game. However, they will automatically fail any Berserk Rage test they need to take.

Elven Grace, Frenzy, Hatred (High Elves), Khainite, Murderous Prowess, Poisoned Attacks, Queen of Khaine

If Hellebron is your General, all Witch Elves are taken as Core units rather than as Special units.

Special Characters - Heroes

Rakarth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .430 pts

MWSBSSTWIALd
Rakarth566432639
Bracchus (Black Dragon)660666358

Troop Type: Monster (Special Character)

Magic Items / Abilities: Whip of Agony, Beast Armour of Clar Karond

The Whip of Agony gives Rakarth +1 Strength. In addition, at the beginning of any close combat phase, Rakarth may make a special attack with the Always Strikes First rule. If this attack causes an unsaved Wound but does not kill the target, it is overcome with pain and must roll 6's to Hit in that round of close combat.

Heavy armour. This armour gives Rakarth a total armour save of 1+.

Beastlord, Beastslaver, Fly (7), Hatred (High Elves), Murderous Prowess, Natural Armour (3+), Noxious Breath (Bracchus only)

Any friendly Monster within 12" of Rakarth treat him as having the Hold Your Ground! special rule.

At the start of each of your turns, choose a friendly monster within 6" of the Beastmaster. That monster has +D3 Attacks until the start of your next turn. A monster can only be affected by this special rule once in each turn.

A Black Dragon has a Strength 3 Breath Weapon. All models in a unit that has suffered one or more casualties from the attack suffers a -1 penalty to their Weapon Skill and Ballistic Skill until the end of the following turn.

Shadowblade. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .220 pts

MWSBSSTWIALd
Shadowblade610104321039

Troop Type: Infantry (Special Character)

Two hand weapons, throwing weapon.

Magic Items / Abilities: Heart of Woe, Potion of Diabolic Strength, Black Lotus, Dance of Doom, Dark Venom, Hand of Khaine , Manbane , Touch of Death

If Shadowblade is ever slain, centre the small round template over him before removing the model as a casualty. Every model touched by the template immediately suffers a Strength 3 hit. After any damage has been resolved, remove Shadowblade as a casualty as normal.

One use only. The Potion of Diabolic Strength can be drunk at the start of any player's Close Combat phase, after any Assassins have revealed that they are hiding in a unit. Shadowblade gains +3 Strength until the end of the turn.

For each unsaved Wound a character suffers from a model equipped with Black Lotus, that character suffers a -1 penalty to their Leadership for the rest of the game.

Model on foot only. Enemies targeting the model must re-roll all successful To Hit rolls with missile weapons and in close combat.

A model with Dark Venom gains the Multiple Wounds (D3) special rule.

One model in base contact (mount or rider) chosen by the Dark Elves player, loses -3 to their Weapon Skill for the remainder of the close combat phase. This has no effect on model with Immunity (Psychology).

A model with Manbane will automatically Wound on the To Hit roll of 6.

The model gains the Killing Blow special rule.

Dodge (5+), Hatred (High Elves), Hidden, Immunity (Psychology), Khainite, Master of Disguise, Murderous Prowess, Poisoned Attacks, Scouts

Shadowblade can deploy using the Hidden special rule like an Assassin. If he does so, he can change which unit he is hiding in at the start of any Movement or Close Combat phase – keep a note of where Shadowblade is each time you change your mind. (Clearly Shadowblade is not 'moving' between units, his disguise was simply so good that he was hiding just where he needed to be all along, waiting for the perfect time to strike!). If an opponent has an ability that forces you to state that there are 'hidden' models within a unit, you only need to say that Shadowblade is hiding within a unit, but not which unit he is currently in.

Lokhir Fellheart. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 pts

MWSBSSTWIALd
Lokhir Fellheart566432739

Troop Type: Infantry (Special Character)

Medium armour, Sea Dragon Cloak.

Magic Items / Abilities: The Red Blades, Helm of the Kraken

Two hand weapons. Any hits made by the Red Blades re-roll any failed To Wound roll.

The Helm of the Kraken grants Lokhir Fellheart a 6+ armour save, +1 Toughness and the Terror special rule.

Ambushers, At Them, You Curs!, Daring Leap, Elven Grace, Hatred (High Elves), Merciless Slaver, Murderous Prowess, Show No Weakness

If a Black Ark Fleetmaster joins a unit of Black Ark Corsairs, they may both re-roll failed To Hit rolls of 1 in close combat.

Unless fighting in a challenge, Lokhir Fellheart can direct his close combat Attacks against any enemy character model who is fighting in the same combat – even one that he is not in base contact with.

If an enemy unit breaks from a close combat that includes Lokhir Fellheart, all units taking Panic tests as a result of that unit breaking suffer a -1 penalty to their Leadership value for that test.

A Fleetmaster must always accept challenges. While fighting challenges, the Fleetmaster may re-roll all failed rolls To Hit, and each unsaved Wound counts as two Wounds when calculating combat resolution.

Kouran Darkhand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .180 pts

MWSBSSTWIALd
Kouran Darkhand586432739

Troop Type: Infantry (Special Character)

Magic Items / Abilities: Crimson Death, The Armour of Grief

Polearm. Close combat attacks made with the Crimson Death are resolved at an additional +1 Strength.

Heavy armour. Each time a model makes a successful To Hit roll against Kouran Darkhand in close combat, the model that struck the blow immediately suffers a Strength 5 hit.

Elven Grace, Eternal Hatred, Immunity (Psychology), Murderous Prowess, The Right Hand of Darkness, Stubborn

If Kouran Darkhand is in a unit of Black Guard, he and all models in that unit have the Unbreakable special rule.

Tullaris Dreadbringer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 pts

MWSBSSTWIALd
Tullaris Dreadbringer576432739

Troop Type: Infantry (Special Character)

Heavy armour.

Magic Items / Abilities: The First Draich

Great weapon. Tullaris' Killing Blow special rule takes effect on a 5+, rather than a 6.

Elven Grace, Fear, Hatred (High Elves), Khaine's Sacred Slaughterer, Khainite, Killing Blow, Murderous Prowess

Each time Tullaris inflicts a successful Killing Blow, he and his unit gains a +1 bonus to their combat resolution score, in addition to any wounds inflicted by him.

Gifts of Khaine

These Gifts of Khaine may be taken by certain models as indicated in the army list. Unless otherwise stated, these are not magic items. A model may not have multiples of the same upgrade, but an upgrade can be taken by more than one model in the army.

Model on foot only. Enemies targeting the model must re-roll all successful To Hit rolls with missile weapons and in close combat.

Assassins only. Rending Stars are missile weapons with the following profile.

RangeStrengthSpecial Rules
12"4-

The model gains the Random Attacks (D3) in addition to its normal attacks.

Death Hag and Hag Queens only. This model, and all models in the same unit, gain +1 Attack and can never lose their Frenzy for the remainder of the game. However, they will automatically fail any Berserk Rage test they need to take.

One model in base contact (mount or rider) chosen by the Dark Elves player, loses -3 to their Weapon Skill for the remainder of the close combat phase. This has no effect on model with Immunity (Psychology).

The model gains the Killing Blow special rule.

All units in base contact must pass a Leadership test at the start of the first round of close combat. If failed, they will only hit on 6's this round.

Toxins

All of a model's mundane weapons may be coated with one type of toxin in addition to its Poisoned Attacks. These toxins have no additional effect against models with Immunity (Poisoned Attacks).

A model with Dark Venom gains the Multiple Wounds (D3) special rule.

A model with Manbane will automatically Wound on the To Hit roll of 6.

For each unsaved Wound a character suffers from a model equipped with Black Lotus, that character suffers a -1 penalty to their Leadership for the rest of the game.

The Black Armoury

Dark Elves are a race touched by magic, and they are the ultimate masters of Dark Sorcery. Thus the armoury of the Witch King is filled with many blades woven with dire curses and black suits of armour ensorcelled with spells of resistance and protection. On the following pages are magic items available to Dark Elf armies. These can be taken in addition to any of the magic items listed in the Warhammer rulebook.

Magic Weapons

The wielder of the Hydra Blade has the Random Attacks (D6) special rule in addition to their normal attacks.

Attacks made with the Chillblade wound automatically and have the Ice Attacks special rule. For each unsaved Wound suffered from the Chillblade, the target suffers -1 to its Attacks characteristic until the end of this Close Combat phase.

Magic Armour

Heavy armour. The wearer gains +1 Toughness and +1 Wound. However, they also become subject to Stupidity (if mounted on a Cold One, they must re-roll successful Stupidity tests).

Talismans

The wearer of the Black Amulet has a Ward Save (4+). Furthermore, each time the bearer of the Black Amulet makes a successful Ward save while fighting in a challenge, the Black Amulet inflicts one Wound which Ignores Armour Saves on the bearer's opponent.

The bearer has the Magic Resistance (3) special rule. Any enemy Wizard that attempts to cast or target a spell on a unit within 6" of the bearer will suffer a miscast on a roll of double 6, as well as double 1.

Arcane Items

Whenever the bearer suffers a Miscast, the Gem of Spite inflicts a single Strength 6 hit on every enemy Wizard within 24". Each time a Wound is caused by the Gem of Spite, your opponent can discard a dice from their dispel pool. If they do so, the Wound is negated and has no effect.

Once per casting attempt, after the casting dice are rolled but before a dispel attempt is made, the bearer of this magic item can sacrifice one model in her unit. Choose which model is sacrificed - it is immediately removed as a casualty with no saves of any kind allowed - then roll a D6. On a 4+, the Sorceress gains an extra power dice that must be rolled and added to the casting result; dispel attempts can now be made and the spell resolved. This can be used to allow the Wizard to use more dice than is normally allowed by their Wizard level. On a roll of 3 or less, the sacrifice has not generated enough power - you can either immediately sacrifice another model from the unit and roll again, following the procedure above, or accept the original casting result (if the bearer is the only model remaining in the unit, no further sacrifices can be attempted).

Enchanted Items

The wearer of the Cloak of Twilight has a Ward Save (3+) against Wounds caused by enemy shooting attacks and spells.

One use only. The bearer may consume this item at the start of any player turn. For the rest of that turn, the consumer has Strength and Toughness 6, and the Noxious Breath special rule.

Magic Standards

All friendly models with the Murderous Prowess special rule within 12" of this banner gain the Hatred special rule. Against High Elves, they instead gain the Eternal Hatred special rule.

Har Ganeth Executioner unit only. The unit carrying this banner causes Terror.

A unit of Cold One Knights that has the Blood Banner may ignore the effects of the Cold One’s Stupidity for the entire battle.

Magic Items Expansion

Magic Weapons

Infantry only. Great weapon. In close combat, the wielder of the Executioner's Axe counts as having a Strength double that of their target's Toughness. In addition, any attacks made with the Executioner's Axe have the Multiple Wounds (D3) special rule. In addition, the wielder gains the Khainite special rule.

The model wielding Heartseeker may re-roll all failed rolls To Hit and To Wound in close combat.

Model on foot only. Great weapon. The wielder of the Draich of Dark Power ignores the normal Initiative penalties from great weapons and gains the Killing Blow special rule. In addition, the wielder gains the Khainite special rule.

Additional hand weapons. The Dagger of Hotek gives the wielder the Always Strikes First special rule.

Repeater Crossbow. Lifetaker fires using the following profile:

RangeStrengthSpecial Rules
30"4-

Lifetaker always hits on a roll of 2+, regardless of any normal To Hit modifiers.

One use only. The model can choose to use the Web of Shadows instead of making any normal attacks that round. When used, one model in base contact with the character automatically takes 2D6 Strength 3 hits. Wounds caused do not carry over on to other models. A model with the Web of Shadows may instead choose to use a mundane weapon in any round of combat.

Any To Hit roll of 5 or 6 with the Blade of Spite automatically Wounds. Armour saves apply as normal. This has no effect on models with Immunity (Poisoned Attacks).

Lance. Attacks made with Deathpiercer have the Killing Blow special rule.

Attacks made with the Sword of Ruin have the Armour Piercing (4) special rule.

Lance. Caledor's Bane gives the wielder the Devastating Charge special rule, and attacks made with it ignore Natural Armour.

Great weapon. Attacks made with Soulrender have the Armour Piercing (1) special rule. In addition, the wielder gains the Khainite special rule.

Magic Armour

Heavy armour. The wearer of the Armour of Eternal Servitude gains the Regeneration (4+) special rule.

Sea Dragon Cloak. Any missile attack on a model wearing the Cloak of Hag Graef has its Strength halved (rounding up) before rolling To Wound.

Heavy armour. The Armour of Darkness gives the wearer a 1+ armour save.

Shield. The Shield of Ghrond causes all Hits on the model to be resolved with -1 Strength.

Heavy armour. For every unsaved wound the wearer of the Blood Armour inflicts in close combat, their armour save is improved by one point to a maximum total of 1+ for the remainder of the game.

Talismans

Model on foot only. The Pendant of Khaeleth gives the bearer a Ward Save based upon the Strength of the hit. Roll a D6 for every wound suffered by the wearer; on a roll lower than the Strength of the Attack, the Wound is saved. Rolls of 6 always fail.

The Ring of Darkness causes all close combat attacks directed against the bearer to be resolved at half their normal Weapon Skill (rounding up). Any missile attacks directed at the model or their unit resolved at half their normal Ballistic Skill (rounding up).

The Crown of Black Iron gives the bearer the Ward Save (5+) special rules. In addition, they are completely immune to the effects of the Lore of Light and Lore of High Magic.

The Heart-stone of Darkness gives the bearer the Ward Save (4+) special rule against close combat attacks.

The Seal of Ghrond adds +1 Dispel dice to your dispel pool at the start of every enemy Magic phase.

The wearer of the Amber Amulet gains the Regeneration (5+) special rule.

The model wearing the Charm of Hotek gains a 6+ Armour Save and the Immunity (Flaming Attacks) special rule.

The model carrying the Null Talisman, and any unit they are with, gains a +2 bonus to dispel enemy spell targeting them directly.

Arcane Items

Bound Spell. Power Level 4. The Black Staff contains the Power of Darkness spell from the Lore of Dark Magic.

Bound Spell. Power Level 4. Wand of the Kharaidon contains the Doombolt spell from the Lore of Dark Magic.

One use only. The Soulstone makes the Sorceress immune to the effects of her first Miscast.

The Darkstar Cloak gives the Sorceress +1 Power dice in each of your Magic phases. Only she may use this extra dice.

The Focus Familiar allows the wielder to cast spells from a different position on the battlefield. Place a marker at the start of each Dark Elf Magic phase within 6" of the Sorceress and at least 1" away from units or impassable terrain. She may use this position when determining range and line of sight for her spells.

The bearer of the Tome of Furion gains the Loremaster (Lore of Dark Magic) special rule.

Enchanted Items

The wearer of the Deathmask causes Terror.

Bound Spell. Power level 5. The Rubric of Dark Dimensions contains a direct damage spell which targets all enemy models in base contact with the caster. The target models must pass a Strength test or be sucked into the dimension of Eternal Nightmares and removed as casualties with no saves except Magic Resistance allowed.

One use only. The Hydra's Teeth can be used at the start of any close combat phase. Once used, they inflict 5D6 Weapon Skill 2, Strength 3 Attacks on one enemy unit in base contact.

The model bearing the Pearl of Infinite Bleakness and any unit they are with gain the Immunity (Psychology) special rule.

Model on foot only. The wearer of the Cloak of Dark Souls gains the Scouts special rule.

One use only. Nominate another enemy Wizard anywhere on the table at the start of any Dark Elves turn. The Wizard must pass a Leadership test on 3D6 or lose one randomly determined spell for the rest of the battle.

The model carrying the Orb of Ghrond may consult it at the start of each of your turns as long as they are not in close combat. If they do so, they must take a Stupidity test. If passed, the model may re-roll all failed rolls To Hit and re-roll one power or dispel dice when casting or dispelling until the start of your next turn.

One use only. The Gem of Nightmares can be used at the start of any turn. Until the end of that turn, the model and any unit it is with has the Fear special rule.

Magic Standards

All models in the unit carrying the Hydra Banner gain +1 Attack in the first round of any close combat (including mounts).

The unit carrying the Standard of Hag Graef gains the Always Strikes First special rule.

The unit carrying the Banner of Cold Blood rolls 3D6 for all Leadership tests and discards the highest result.

All Monsters with Line of Sight to the unit carrying the Sacrificial Banner gain the Berserk Rage portion of the Frenzy special rule and must always declare a charge against the unit bearing the sacrificial banner if possible.

Corsairs only. The unit carrying the Sea Serpent Standard gains the Frenzy special rule.

The unit carrying the Soul Shadows Standard gains the Feigned Flight part of the Fast Cavalry special rule.

The unit carrying the Standard of Slaughter gains +D3 to their combat resolution bonus on any turn the unit charges.

The unit carrying the Banner of Murder rolls an additional dice when calculating their charge distance and discards the lowest result.

The Lore of Dark Magic

When a Wizard successfully casts a hex, magic missile or direct damage spell from this lore, and the casting roll contains any double, the spell's target suffers 2D6 Strength 2 hits with the Armour Piercing (1) special rule. If the casting roll contains any treble, the spell's target instead suffers 3D6 hits instead. In either case, the hits are resolved after the spell has been resolved.

Doombolt is a magic missile with a range of 18" that causes D6 Strength 5 hits. The Wizard can instead choose to cast a more powerful version, inflicting 2D6 Strength 5 hits. If they do so, the casting value is increased to 12+.

Power of Darkness is an augment spell with a range of 12". All models in the target unit have a +1 bonus to their Strength characteristic until the start of the caster's next Magic phase. Then add D3 power dice to your power pool. If a natural 6 is rolled when generating these power dice, the caster suffers a Wound which Ignores Armour Saves.

Chillwind is a magic missile with a range of 24" that causes 2D6 Strength 2 hits. If the target suffers any unsaved Wounds, all models in the unit suffer a -1 penalty to their Ballistic Skill characteristic until the start of the caster's next Magic phase.

Word of Pain is a hex spell with a range of 24". All models in the target unit suffer -D3 to both their Weapon Skill and Ballistic Skill until the start of the caster's next Magic phase (roll once for both). The Wizard can instead choose to cast a more powerful version of the spell that also inflicts the -D3 penalty to their Strength and Initiative (to a minimum of 1). If they do so, the casting value is increased to 14+.

Bladewind is a direct damage spell with a range of 24". Every model in the target unit must pass a Weapon Skill test or suffer a Strength 4 hit with the Armour Piercing (1) special rule.

Shroud of Despair is a hex spell that targets all enemy units within 12". Until the start of the caster's next Magic phase, the targets cannot benefit from the Hold Your Ground! or Inspiring Presence rules. In addition, whenever a target unit fails a Leadership test of any kind, all target units (including the one that failed) suffer -1 to their Leadership until the start of the caster's next Magic phase (this effect is cumulative with itself).

Soul Stealer is a direct damage spell. Place the small round template within 18" of the Wizard - it then scatters D6". All models hit by the template suffer a Strength 2 hit which Ignores Armour Saves. Roll a D6 for each unsaved Wound inflicted by Soul Stealer. For each roll of 4+, the caster immediately gains a single Wound (to a maximum of 10). The Wizard can choose to extend the range of this spell to 36". If they do so, the casting value is increased to 14+.

Remains in play. Arnzipal's Black Horror is a magical vortex that uses the small round template. Once the template is placed, the player then nominates a direction in which the Black Horror will move. To determine how many inches the template moves, roll an artillery dice and multiply the result by the caster's Wizard level. Any model touched by, or passed over by the template must pass a Strength test or be slain outright with no armour saves allowed.

If the result on the artillery dice is a misfire, centre the template on the caster and roll both a scatter dice and a D6. The template moves a number of inches equal to the result of the D6, in the direction shown on the scatter dice (if you roll a Hit!, use the little arrow shown on the Hit! symbol). In either event, in subsequent turns, the Black Horror travels in a random direction and moves a number of inches equal to the roll on an artillery dice. If a misfire is rolled in subsequent turns, the Black Horror collapses in on itself and is removed. A particularly brave Wizard can infuse Arnzipal's Black Horror with more power, so that it uses the large round template instead. If they do so, the casting value is increased to 25+.

Reference Chart

Unit Name

Troop Type

Base Size (mm)

Avatar of Khaine

Monster

50x50 or 100x50

Beastmaster

Infantry

20x20

Beastmaster Apprentice

Infantry

20x20

Black Ark Corsairs

Infantry

20x20

Black Ark Fleetmaster

Infantry

20x20

Black Dragon

Monster

50x50 or 50x100

Black Guard of Naggarond

Infantry

20x20

Bleakswords

Infantry

20x20

Bloodwrack Medusa

Monstrous Beast

40x40

Bloodwrack Shrine

Shrine

60x100

Cauldron of Blood

Shrine

60x100

City Guard

Infantry

20x20

Cold One

Warbeast

25x50

Cold One Chariot

Chariot

50x100

Cold One Knights

Cavalry

25x50

Crone Hellebron

Infantry

20x20

Dark Pegasus

Warbeast

40x40

Dark Riders

Cavalry

25x50

Dark Steed

Warbeast

25x50

Darkshards

Infantry

20x20

Death Hag

Infantry

20x20

Disciple of Khaine

Infantry

20x20

Doomfire Warlocks

Cavalry

25x50

Dreadlord

Infantry

20x20

Dreadspears

Infantry

20x20

Executioners

Infantry

20x20

Hag Queen

Infantry

20x20

Harpies

Infantry

20x20

High Gladiatrix

Infantry

20x20

Khainite Assassin

Infantry

20x20

Kharibdyss

Monster

50x100

Khinerai

Infantry

25x25

Kouran Darkhand

Infantry

20x20

Lokhir Fellheart

Infantry

20x20

Malekith

Infantry

20x20

Malus Darkblade

Infantry

20x20

Manticore

Monstrous Beast

50x50 or 50x100

Master

Infantry

20x20

Melusai

Infantry

30x30 or 40x40

Melusai Ironscale

Infantry

40x40

Morathi

Infantry

20x20

Rakarth

Monster

50x50

Reaper Bolt Thrower

War Machine

60

Scourgerunner Chariot

Chariot

50x100

Shades

Infantry

20x20

Shadowblade

Infantry

20x20

Sisters of Slaughter

Infantry

20x20

Slaves

Infantry

20x20

Slavemaster

Infantry

20x20

Sorceress

Infantry

20x20

Supreme Sorceress

Infantry

20x20

Tullaris Dreadbringer

Infantry

20x20

War Hydra

Monster

50x100

Witch Elves

Infantry

20x20