Source: Warhammer Armies Project: Unofficial 9th Edition

Army List: Nippon
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Based on PDF Version 1.2, Last Modified: 2023 March 30 @ 09:06

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Nippon

Based on PDF Version 1.2, Last Modified: 2023 March 30 @ 09:06

Army Special Rules

This section describes all the different units used in a Nippon army, along with any rules necessary to use them in your games of Warhammer. Where a model has a special rule that is explained in the Warhammer rulebook, only the name of that rule is given. If a model has a special rule that is unique to it, that rule is detailed alongside its description. However, there are a number of commonly recurring 'army special rules' that apply to several Nippon units, and these are detailed here.

Models with this rule must always accept challenges and re-roll all failed Psychology tests. In addition, they ignore Panic caused by units with a lower unmodified Leadership value (excluding any characters) than them. Lastly, they treat all models listed as Dishonourable as Expendable.

Whenever a unit comprised wholly of models with this special rule is required to take a Break Test, they may choose to do so using 3D6, discarding the highest dice. However, if this test is failed, you must remove the entire unit as a casualty. The enemy then cannot pursue or overrun, but may reform as normal.

A Katana counts as a hand weapon. The wielder may choose to use it as a two-handed weapon which Requires Two Hands. If they choose to do so, they gain +1 Strength, though this extra Strength does not inflict any additional penalties on armour saves.

Units with mantlets must place them on separate bases in front of the unit. Every model in the front rank must have a mantlet base in front of it, which must also be set up within the army's deployment zone. A unit with mantlets gains a 4+ armour save against missile attacks to its front arc (except attacks that fire like a stone thrower). However, if the unit moves or reforms during the game, the mantlets are removed from play.

Ninjutsu Equipment

A disgraceful practice, ninjutsu is the art of using specialized weapons created specifically for use by the deadly assassins and shadow warriors known as Ninja. No honourable warrior would ever humiliate himself and his ancestors by demonstrating knowledge of such a shameful nature, and indeed many Samurai, when confronted with the bizarre implements of the Ninja, have difficulty fathoming their use altogether, other than as crude and relatively ineffective weapons.

Models equipped with grappling hooks ignore penalties for impassable terrain like walls, rocks and buildings, but not water and the like. Note that they may still not end their move within impassable terrain.

A Shinobi and/or unit of Ninjas with Smoke Bombs may use them at the end of any Close Combat phase in which they take part. On a 4+, the unit may disengage the combat by making a flee move. If they do so, the enemy cannot pursue them and they will rally automatically in their next turn.

The Caltrops may be used as a Stand and Shoot reaction. All models in the enemy unit charging them has to take a Dangerous Terrain test as soon as it comes within 4" of the Ninja unit.

Lords

Daimyo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .100 pts

MWSBSSTWIALd
Daimyo465443649

Troop Type: Infantry (Character)

Katana, medium armour.

  • May be armed with one of the following:

    • Additional hand weapon (model on foot only) (free)

    • Spear (mounted model only) (free)

    • Polearm (4 pts)

    • Great weapon (4 pts)

  • May be armed with one of the following:

    • Longbow (5 pts)

    • Handgun (5 pts)

  • May upgrade medium armour to heavy armour (3 pts)

  • May be mounted on one of the following:

    • Warhorse (18 pts)

    • Komainu (30 pts)

      • May have barding (6 pts)

    • Kirin (45 pts)

  • May take magic items up to a total of 100 pts

Death before Dishonour, Way of the Warrior

High Shugenja. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .165 pts

MWSBSSTWIALd
High Shugenja433343318

Troop Type: Infantry (Character)

Magic: High Shugenja is a Level 3 Wizard who uses spells from the Lore of Fire, the Lore of Life, the Lore of Heavens, the Lore of Light, the Lore of Shadow or the Lore of the Kami.

Hand weapon.

  • May be upgraded to a Level 4 Wizard (35 pts)

  • May take magic items up to a total of 100 pts

Heroes

Hatamoto. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 pts

MWSBSSTWIALd
Hatamoto455442538

Troop Type: Infantry (Character)

Katana, medium armour.

  • May be armed with one of the following:

    • Additional hand weapon (model on foot only) (free)

    • Spear (mounted model only) (free)

    • Polearm (3 pts)

    • Great weapon (3 pts)

  • May be armed with one of the following:

    • Longbow (5 pts)

    • Handgun (5 pts)

  • May upgrade medium armour to heavy armour 2 pts

  • May be mounted on one of the following:

    • Warhorse (12 pts)

    • Komainu (20 pts)

      • May have barding (4 pts)

    • Kirin (30 pts)

  • May take magic items up to a total of 50 pts

  • One Hatamoto in the army may carry the Battle Standard for +25 pts. The Battle Standard Bearer can have a magic banner with no pts limit. However, a model carrying a magic standard can only carry other magic items up to a total 25 pts.

Death before Dishonour, Sworn Bodyguard, Way of the Warrior

A Hatamoto may be assigned to guard one friendly character model in your army (except other Hatamoto) at the start of the game. The same character may not be nominated by several Hatamoto. Whenever the nominated character suffers a Wound (before saves are taken) and the Hatamoto is in the same unit as them, roll a D6. On a 1, the Wound is resolved as normal, but on a 2+ the Wound is intercepted, and re-allocated to the Hatamoto. No more than one Wound can be re-allocated to each Hatamoto in each phase. Wounds in a challenge can't be re-allocated.

Shugenja. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65 pts

MWSBSSTWIALd
Shugenja433332317

Troop Type: Infantry (Character)

Magic: Shugenja is a Level 1 Wizard who uses spells from the Lore of Fire, the Lore of Life, the Lore of Heavens, the Lore of Light, the Lore of Shadow or the Lore of the Kami.

Hand weapon.

  • May be upgraded to a Level 2 Wizard (35 pts)

  • May take magic items up to a total of 50 pts

Kensai. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 pts

MWSBSSTWIALd
Kensai475442738

Troop Type: Infantry (Character)

Katana

  • May take an additional hand weapon (free)

  • May take magic items up to a total of 50 pts

Death before Dishonour, Iaijutsu, Killing Blow, Parry (5+), Wanderer, Way of the Warrior

A Kensai must always issue and accept challenges if possible. At the start of each round of close combat, he may choose to utilize one of the following duelling techniques. He may not use the same technique two rounds in a row.

  • Drawing the Void: The Kensai gains +1 To Hit and To Wound.

  • A Single Moment: The Kensai gains the Always Strikes First Special rule.

  • Ritual of Steel: The Kensai gains +D3 Attacks.

A Kensai may never be the army's General.

Yamabushi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 pts

MWSBSSTWIALd
Yamabushi444442428

Troop Type: Infantry (Character)

Hand weapon.

  • May be armed with one of the following:

    • Polearm (4 pts)

    • Great weapon (4 pts)

    • Longbow (3 pts)

  • May wear light armour (2 pts)

  • May take magic items up to a total of 50 pts

Immunity (Psychology), Magic Resistance (2), Martial Arts, Prayers of the Kami

Warrior Monks may re-roll 1's when rolling To Hit and To Wound in Close Combat.

Yamabushi know the three Prayers listed below. Prayers are innate bound spells (power level 3). All Prayers are augment spells. In addition, the Yamabushi may channel Power and Dispel dice just like a Level 1 Wizard.

  • Prayer of Invigoration: One friendly character within 12" of the Yamabushi will regain all Wounds previously lost during the battle.

  • Prayer of Protection: One friendly character within 12" of the Yamabushi will gain a Ward Save (4+) until the start of the caster’s next Magic phase.

  • Prayer of Potency: One friendly character within 12" of the Yamabushi may re-roll all failed rolls To Hit and To Wound in close combat. Remains in play.

Shinobi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .95 pts

MWSBSSTWIALd
Shinobi566442638

Troop Type: Infantry (Character, Dishonourable)

Two hand weapons, throwing weapons.

  • May be armed with any of the following:

    • Blowpipe (5 pts)

    • Caltrops (5 pts)

    • Grappling Hook (5 pts)

    • Smoke Bombs (10 pts)

  • May take magic items and/or poisons up to a total of 50 pts

Dodge (5+), Hidden, Poisoned Attacks, Scouts

Mounts

Mounts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

MWSBSSTWIALd
Warhorse830331315
Komainu740452327
Kirin940442427

Troop Type (Warhorse): War Beast (Animal)

Troop Type (Komainu): War Beast

Troop Type (Kirin): War Beast

Fear, Magic Resistance (1)

Fly (9), Impale Attack, Magical Attacks, Natural Armour (6+)

The model gains +1 Strength to its Impact Hits.

Core Units

Samurai Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model

MWSBSSTWIALd
Samurai Warrior444331418
Samurai Gunso444331428

Unit Size: 10+

Troop Type: Infantry

Katana, medium armour.

  • May upgrade one Samurai Warrior to a Gunso (10 pts)

  • May upgrade one Samurai Warrior to a musician (10 pts)

  • May upgrade one Samurai Warrior to a standard bearer (10 pts)

    • May have a magic standard worth up to 50 pts

  • The entire unit may be armed with one of the following:

    • Spears (free)

    • Polearms (1 pt per model)

    • Great weapons (1 pt per model)

    • Longbows (4 pts per model)

    • Handguns (5 pts per model)

  • The entire unit may upgrade to heavy armour (2 pts per model)

  • The unit may be equipped with mantlets* (2 pts per model)
    *Only applies to Samurai Warriors with missile weapons.

Death before Dishonour, Way of the Warrior

Samurai Cavalry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 pts per model

MWSBSSTWIALd
Samurai Cavalry444331418
Samurai Gunso444331428
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry

Katana, medium armour.

  • May upgrade one Cavalryman to a Gunso (10 pts)

  • May upgrade one Cavalryman to a musician (10 pts)

  • May upgrade one Cavalryman to a standard bearer (10 pts)
    May have a magic standard worth up to 50 pts

  • The entire unit may be armed with one of the following:

    • Spears (free)

    • Polearms (1 pt per model)

    • Longbows (2 pts per model)

  • The entire unit may upgrade to heavy armour (2 pts per model)

  • The entire unit may take Horo cloaks (1 pt per model)

CombatMissileSpecial Rules
-+1/6+-

Death before Dishonour, Fast Cavalry, Way of the Warrior

Ashigaru Spearman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model

MWSBSSTWIALd
Ashigaru Spearman433331317
Yari Gashira433331327

Unit Size: 20+

Troop Type: Infantry

Spear, light armour.

  • May upgrade one Ashigaru Spearman to a Yari Gashira (10 pts)

  • May upgrade one Ashigaru Spearman to a musician (10 pts)

  • May upgrade one Ashigaru Spearman to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

  • The entire unit may replace their spears with one of the following:

    • Pikes (1 pt per model)

    • Polearms (1 pt per model)

  • The entire unit may upgrade to medium armour (1 pt per model)

Ashigaru Bowman. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model

MWSBSSTWIALd
Ashigaru Bowman433331317
Yumi Gashira434331317

Unit Size: 10+

Troop Type: Infantry

Hand weapon, longbow, light armour.

  • May upgrade one Ashigaru Bowman to a Yumi Gashira (10 pts)

  • May upgrade one Ashigaru Bowman to a musician (10 pts)

  • May upgrade one Ashigaru Bowman to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

  • The entire unit may upgrade to medium armour (1 pt per model)

  • The unit may be equipped with mantlets (1 pt per model)

Matchlock Ashigaru. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model

MWSBSSTWIALd
Matchlock Ashigaru433331317
Teppo Gashira434331317

Unit Size: 10+

Troop Type: Infantry

Hand weapon, handgun, light armour.

  • May upgrade one Matchlock Ashigaru to a Teppo Gashira (10 pts)

  • May upgrade one Matchlock Ashigaru to a musician (10 pts)

  • May upgrade one Matchlock Ashigaru to a standard bearer (10 pts)

    • May have a magic standard worth up to 25 pts

  • The entire unit may upgrade to medium armour (1 pt per model)

  • The unit may be equipped with mantlets (1 pt per model)

Peasant Levy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 pts per model

MWSBSSTWIALd
Peasant422331315
Gashira422331325

Unit Size: 20+

Troop Type: Infantry

Hand weapon.

  • May upgrade one Peasant to a Gashira (10 pts)

  • The entire unit may take spears ½ pt per model

Expendable

Special Units

Warrior Monks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model

MWSBSSTWIALd
Warrior Monk444331418
Sohei444331428

Unit Size: 10+

Troop Type: Infantry

Polearm, light armour.

  • May upgrade one Warrior Monk to a Sohei (10 pts)

  • May upgrade one Warrior Monk to a musician (10 pts)

  • May upgrade one Warrior Monk to a standard bearer (10 pts)
    May have a magic standard worth up to 50 pts

  • The entire unit may replace their polearms with one of the following:

    • Longbows (3 pts per model)

    • Handguns (4 pts per model)

  • The entire unit may upgrade to medium armour (1 pt per model)

Immunity (Psychology), Magic Resistance (1), Martial Arts

Warrior Monks may re-roll 1's when rolling To Hit and To Wound in Close Combat.

Sumo Warriors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 pts per model

MWSBSSTWIALd
Sumo Warrior443441318
Ozeki443441328

Unit Size: 5+

Troop Type: Infantry

Great weapon, medium armour.

  • May upgrade one Sumo Warrior to an Ozeki (10 pts)

  • May upgrade one Sumo Warrior to a musician (10 pts)

  • May upgrade one Sumo Warrior to a standard bearer (10 pts)

    • May have a magic standard worth up to 50 pts

Death before Dishonour, Way of the Warrior

Onna Bushi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 pts per model

MWSBSSTWIALd
Onna Bushi444331418
Onna-bugeisha444331428

Unit Size: 10+

Troop Type: Infantry

Katana, polearm.

  • May upgrade one Onna Bushi to an Onna-bugeisha (10 pts)

  • May upgrade one Onna Bushi to a musician (10 pts)

  • May upgrade one Onna Bushi to a standard bearer (10 pts)

    • May have a magic standard worth up to 50 pts

  • The entire unit may replace their polearms with longbows (3 pts per model)

  • The entire unit may take one of the following:

    • Light armour (1 pt per model)

    • Medium armour (2 pts per model)

  • The unit may be equipped with mantlets* (2 pts per model)
    *Only applies to Onna Bushi with missile weapons.

Death before Dishonour, Stalwart Defence, Stubborn, Way of the Warrior

If the majority of models in the unit has this special rule and are garrisoning a building or fighting behind a defended obstacle, they may re-roll failed Break tests.

Ronin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 pts per model

MWSBSSTWIALd
Ronin444331418

Unit Size: 5-30

Troop Type: Infantry (Dishonourable)

Katana

  • The entire unit may be armed with additional hand weapons (free)

  • The entire unit may be armed with longbows (4 pts per model)

  • The entire unit may wear light armour (1 pt per model)

Expendable, Skirmishers, Stubborn, Way of the Warrior

Yabusame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 pts per model

MWSBSSTWIALd
Yabusame444331418
Bow Master445331418
Warhorse830331315

Unit Size: 5+

Troop Type: Cavalry

Katana, longbow.

  • May upgrade one Yabusame to a Bow Master (10 pts)

  • May upgrade one Yabusame to a musician (10 pts)

  • May upgrade one Yabusame to a standard bearer (10 pts)

Death before Dishonour, Fast Cavalry, Way of the Bow, Way of the Warrior

Yabusame do not suffer penalties to Hit for moving and shooting and can fire Multiple Shots even when moving that turn. In addition, when firing from within 6", all their missile attacks have the Armour Piercing (1) special rule.

Komainu Riders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 pts per model

MWSBSSTWIALd
Komainu Rider444331418
Samurai Gunso444331428
Komainu740452327

Unit Size: 5+

Troop Type: Cavalry

Katana, medium armour.

  • May upgrade one Komainu Rider to a Gunso (10 pts)

  • May upgrade one Komainu Rider to a musician (10 pts)

  • May upgrade one Komainu Rider to a standard bearer (10 pts)

    • May have a magic standard worth up to 50 pts

  • The entire unit may be armed with one of the following:

    • Spears (free)

    • Polearms (1 pt per model)

    • Longbows (2 pts per model)

  • The entire unit may upgrade to heavy armour (4 pts per model)

  • The entire unit may take barding (1 pt per model)

Death before Dishonour, Fear, Magic Resistance (1), Way of the Warrior

Wako Pirates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 pts per model

MWSBSSTWIALd
Wako Pirate433331417
Bosun433331427

Unit Size: 10+

Troop Type: Infantry (Dishonourable)

Katana

  • May upgrade one Wako Pirate to a Bosun (10 pts)

  • May upgrade one Wako Pirate to a musician (10 pts)

  • May upgrade one Wako Pirate to a standard bearer (10 pts)

  • The entire unit may be armed with one of the following:

    • Spears (free)

    • Longbows (3 pts per model)

    • Handguns (4 pts per model)

  • The entire unit may wear light armour (1 pt per model)

Ambushers

Kabuki Doll. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 pts per model

MWSBSSTWIALd
Kabuki Doll544331517
Dai-jô544331527

Unit Size: 5+

Troop Type: Infantry

Hand weapon, War Fan.

A War Fan may be used in two ways: it can either be used as an additional hand weapon with the Jidaimono style or as a buckler in close combat with the Sewamono style.

  • May upgrade one Kabuki Doll to a Dai-jô (10 pts)

Kabuki Dance, Poisoned Attacks, Skirmishers

You must choose one of the two dances for the kabuki Dolls to perform at the start of each close combat phase. Each effect lasts for the duration of the close combat round.

  • Jidaimono: Yelling and braying their often nonsensical lines, the Kabuki Dolls throw themselves at the foe in a flurry of death.
    While performing this dance, the Kabuki Dolls have the Always Strikes First special rule.

  • Sewamono: Moving gracefully and without pause, the Kabuki Dolls dodge strike after strike.
    While performing this dance, the Kabuki Dolls have the Dodge (5+) special rule.

Ninja. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 pts per model

MWSBSSTWIALd
Ninja544331518
Shadow Eye544331528

Unit Size: 5-20

Troop Type: Infantry (Dishonourable)

Two hand weapons, throwing weapons.

  • May upgrade one Ninja to a Shadow Eye (10 pts)

  • The entire unit may be armed with any of the following:

    • Grappling Hooks (1 pt per model)

    • Blowpipes (2 pts per model)

    • Caltrops (2 pts per model)

    • Poisoned Attacks (2 pts per model)

    • Smoke Bombs (2 pts per model)

Dodge (6+), Scouts, Skirmishers

Fire Rockets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 pts per model

MWSBSSTWIALd
Fire Rocketeer444331418

Unit Size: 5-10

Troop Type: Infantry

Katana, Fire Rocket, medium armour.

A Fire Rocket fires using the following profile:

RangeStrengthSpecial Rules
24"4-

Each Hit from a Fire Rocket is multiplied into D3 Hits.

  • The entire unit may upgrade to heavy armour (1 pt per model)

Death before Dishonour, Skirmishers, Way of the Warrior

Ozutzu Ashigaru. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11 pts per model

MWSBSSTWIALd
Ozutzu Ashigaru433331317

Unit Size: 5-20

Troop Type: Infantry

Hand weapon, Ozutsu, light armour.

An Ozutsu fires using the following profile:

RangeStrengthSpecial Rules
18"5-

  • The unit may be equipped with mantlets (1 pt per model)

Oni. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .55 pts per model

MWSBSSTWIALd
Oni653543537
Overlord653543547

Unit Size: 3+

Troop Type: Monstrous Infantry

Hand weapon.

  • May upgrade one Oni to an Overlord (10 pts)

  • The entire unit may be armed with one of the following:

    • Additional hand weapons (3 pts per model)

    • Great weapons (6 pts per model)

  • The entire unit may wear light armour (3 pts per model)

Magical Attacks, Unstable, Ward Save (5+)

Tengu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 pts per model

MWSBSSTWIALd
Tengu543331518
Elder543331528

Unit Size: 5-20

Troop Type: Infantry

Katana

  • May upgrade one Tengu to an Elder (10 pts)

  • The entire unit may be equipped with polearms (1 pt per model)

  • The entire unit may wear light armour (1 pt per model)

Fly (10)

Rare Units

Great Guard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 pts per model

MWSBSSTWIALd
Great Guard454431418
Citadel Sentinel454431428
Kirin940442427

Unit Size: 3-10

Troop Type: Cavalry

Katana, medium armour.

  • May upgrade one Great Guard to a Citadel Sentine (10 pts)

  • May upgrade one Great Guard to a musician (10 pts)

  • May upgrade one Great Guard to a standard bearer (10 pts)

    • May have a magic standard worth up to 50 pts

  • The entire unit may be armed with one of the following:

    • Spears (free)

    • Polearms (1 pt per model)

  • The entire unit may upgrade to heavy armour (4 pts per model)

Death before Dishonour, Devastating Charge, Fly (9), Impale Attack, Magical Attacks (Kirin only), Natural Armour (6+), Stubborn, Way of the Warrior

The model gains +1 Strength to its Impact Hits.

Mikoshi Shrine. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .120 pts per model

MWSBSSTWIALd
Mikoshi Shrine444446448

Unit Size: 1

Troop Type: Shrine

Polearm, light armour.

Blessings of the Kami, Divine Power, Holy Relic, Immunity (Psychology), Magic Resistance (1), Ward Save (4+)

Blessings of the Kami are innate bound spells (power level 4). All Blessings are augment spells with a range of 12". The effects of each Blessing lasts until the start of the next Nippon Magic Phase.

  • Blessing of Strength: The unit may re-roll all failed rolls To Wound in close combat.

  • Blessing of Persistence: Enemies attacking the unit suffer -1 To Wound.

  • Blessing of Swiftness: The unit may re-roll the distance moved when charging and pursuing.

However, if a unit with an active Blessing flees for any reason, they immediately lose the Blessing and suffer D6 Strength 4 hits.

A Mikoshi Shrine adds +1 Power Dice to your power pool in each of your Magic phases.

A Mikoshi Shrine, and any unit of Warrior Monks joined by it, has the Stubborn special rule. Unlike other Shrines, it does not need to be in the front rank of the unit.

Kitsune. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .80 pts per model

MWSBSSTWIALd
Kitsune950442629

Unit Size: 1

Troop Type: War Beast

Magic: Kitsune is a Level 1 Wizard who uses spells from the Lore of Shadow.

Forest Strider, Magical Attacks, Scouts, Ward Save (5+)

Mizuchi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .300 pts per model

MWSBSSTWIALd
Mizuchi660666358

Unit Size: 1

Troop Type: Monster

Aquatic, Fly (7), Natural Armour (3+), Poison Breath

This model or unit with this rule has a Strength 3 Breath Weapon with the Poisoned Attacks special rule.

Taiko Drum. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model

MWSBSSTWIALd
Taiko Drum----5----
Drummer433331317

Unit Size: 1 Taiko Drum & 1 Drummer

Troop Type: War Machine

Hand weapon, light armour.

  • May take an extra Drummer (7 pts)

Vigour Rhythms

At the start of any of your Movement phases, you may choose to have your Taiko Drum give out one of the following abilities to all friendly units within 18" which lasts until the start of your next Movement phase:

  • Bravery and Courage: The units gain +1 to their Leadership when taking Psychology and Break Tests.

  • Strategy and Discipline: The units may roll 3D6 for Leadership tests to Reform, Restrain from Pursuit and March, discarding the highest result.

  • Charge! The units may re-roll one of the dice that determines their charge distance.

Mangonel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts per model

MWSBSSTWIALd
Mangonel----7----
Crew433331317

Unit Size: 1 Mangonel & 3 Crew

Troop Type: War Machine (Stone Thrower)

Hand weapon, light armour, Fire Bombs.

All shots fired by a Mangonel have the Flaming Attacks special rule.

  • May take an extra Crew (7 pts)

Cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .85 pts per model

MWSBSSTWIALd
Cannon----7----
Crew433331317

Unit Size: 1 Cannon & 3 Crew

Troop Type: War Machine (Cannon)

Hand weapon, light armour.

  • May take an extra Crew (7 pts)

Flaming Arrow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 pts per model

MWSBSSTWIALd
Flaming Arrow----7----

Unit Size: 1 Flaming Arrow & 3 Crew

Troop Type: War Machine (Bolt Thrower)

Hand weapon, light armour, Flaming Arrows.

Flaming Arrows fire using the following profile:

RangeStrengthSpecial Rules
60"8-

If the To Hit roll for a shooting attack made by a Flaming Arrow is a 1 (before any modifiers are applied), then it misfires. Roll on the Black Powder Misfire Chart in the Warhammer rulebook and apply the result to the Flaming Arrow.

  • May take an extra Crew (7 pts)

Special Characters - Lords

Tokudaira Ieyasu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270 pts

MWSBSSTWIALd
Tokudaira Ieyasu4754436510

Troop Type: Infantry (Special Character)

  • May be mounted on one of the following:

    • Warhorse (18 pts)

    • Kirin (45 pts)

Magic Items / Abilities: Blade of the Silver Moon, Armour of Iron Resolve

Katana. All attacks that Hit Wound automatically and have the Multiple Wounds (D3) special rule.

Heavy armour. The wearer gains a Ward Save (3+) against mundane attacks, which becomes a Ward save (5+) against Magical Attacks.

Death before Dishonour, Great Guard, Shogun, Way of the Warrior

One unit of Samurai Warriors in an army led by Tokudaira Ieyasu may be upgraded to Great Guard on foot for a cost of 4 points per model. Great Guard have +1 Weapon Skill and Strength as well as the Devastating Charge and Stubborn special rules. This unit counts as a Special choice.

Tokudaira Ieyasu must be the army’s General. His Inspiring Presence rule is 18" rather than the normal 12". An army led by the Shogun ignores the restriction on not allowing multiple Clan Mons in the army.

Empress Himiko. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .370 pts

MWSBSSTWIALd
Empress Himiko433333319

Troop Type: Infantry (Special Character)

Magic: Empress Himiko is a Level 4 Wizard who uses spells from the Lore of Fire, the Lore of Life, the Lore of Heavens, the Lore of Light, the Lore of Shadow or the Lore of the Kami.

Hand weapons.

Magic Items / Abilities: Sacred Jewel of Eight, Eight Span Mirror

The Sacred Jewel of Eight causes enemy units in base contact with the bearer to suffer -1 To Hit.

If an enemy spell targets Empress Himiko or the unit she is with and is subsequently dispelled by her, she may immediately cast the spell back at the enemy caster just like a Bound Spell, using the same casting value as the enemy wizard.

Empress of Nippon, Supreme Shugenja

Any unit with the Way of the Warrior special rule joined by Empress Himiko becomes Unbreakable as long as she is in it. In addition, she benefits from a 3+ "Look Out Sir!" roll in close combat.

Himiko channels Power Dice on roll of a 3+ and Dispel Dice on a 5+. In addition, she may re-roll one dice when casting and dispelling each turn.

Odari Nobuhide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205 pts

MWSBSSTWIALd
Odari Nobuhide465443649

Troop Type: Infantry (Special Character)

  • May be mounted on a Warhorse (18 pts)

Magic Items / Abilities: Guard Breaker, Achala's Ward

Katana. Attacks made with Guard Breaker have the Ignores Armour Saves special rule, and no Parry saves may be taken against it.

Full plate armour. Achala’s Ward grants the wearer a Ward Save (4+) and the Immunity (Killing Blow) special rule.

Daemon King, Daimyo of the Odari Clan, Death before Dishonour, Way of the Warrior

Friendly Ashigaru units that uses Odari Nobuhide's Inspiring Presence ability may roll 3D6 for their Panic and Break tests, and discard the highest result.

Ashigaru units in an army led by Odari Nobuhide must take the Odari Clan Mon.

Takai Katsuyori. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225 pts

MWSBSSTWIALd
Takai Katsuyori465443649

Troop Type: Infantry (Special Character)

Katana

  • May be mounted on a Warhorse (18 pts)

Magic Items / Abilities: Sunset Defender, Takai War Fan

Heavy armour. Sunset Defender gives the wearer +1 Toughness. In addition, for every successful Armour save the wearer makes in Close Combat, they gain +1 to their Combat Resolution that round.

Buckler. The Takai War Fan increases the bearer's Inspiring Presence range by 6". In addition, units using their Leadership may re-roll failed Leadership tests.

Brilliant Tactician, Daimyo of the Takai Clan, Death before Dishonour, Mon of the Takai Clan, Way of the Warrior

Once per turn, Takai Katsuyori may attempt to issue one of the following commands to a friendly unit within 12" that is not fleeing or in combat. This unit must take a Leadership test; if failed, the unit has misheard the order and the command has no effect this turn. If passed, the command works as intended.

  • Brace Yourselves! Issue as a Charge Reaction. Enemies charging the unit to its front lose all charging bonuses.

  • Fall back! Issue as a Charge Reaction. The unit may use Feigned Flight like Fast Cavalry/Skirmishers.

  • Reform! Issue in the Remaining Moves phase. The unit may make a normal Reform and still move this turn.

Cavalry models in an army led by Takai Katsuyori must take the Takai Clan Mon.

Dawate Tadamune. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175 pts

MWSBSSTWIALd
Dawate Tadamune465443649

Troop Type: Infantry (Special Character)

  • May be mounted on a Warhorse (18 pts)

Magic Items / Abilities: Saddle-Cutter, Armour of the Night Ocean

Great weapon. Saddle-cutter gives the wielder the Killing Blow special rule against Cavalry or Monstrous Cavalry which applies on the roll of a 5+ rather than 6+.

Medium armour. The Armour of the Night Ocean grants the wearer the Natural Armour (4+) special rule. In addition, enemy models suffer -1 to Hit against them in close combat.

Daimyo of the Dawate Clan, Death before Dishonour, Mon of the Dawate Clan, Reckless Abandon, Way of the Warrior

Models with great weapons in an army led by Dawate Tadamune must take the Dawate Clan Mon.

Dawate Tadamune has the Devastating Charge special rule. In addition, for every successful Wound caused on a turn he charges he gains an additional attack. These additional attacks do not generate any further attacks.

Uesigo Norimasa. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts

MWSBSSTWIALd
Uesigo Norimasa465443649

Troop Type: Infantry (Special Character)

Medium armour.

  • May be mounted on a Warhorse (18 pts)

Magic Items / Abilities: Bishamonten's Might, Chalice of Bishamonten

Polearm. Attacks made with this weapon gain +1 To Hit. In addition, for every Hit inflicted with it, an enemy model of your choice in base contact loses an Attack.

One use only. The Chalice of Bishamonten can be used at the start of any round of close combat. When used, Uesigo Norimasa gains +1 to his Weapon Skill, Strength, Toughness, Initiative and Attacks as well as a Ward Save (5+) for the remainder of the turn.

Daimyo of the Uesigo Clan, Death before Dishonour, Immunity (Psychology), Magic Resistance (2), Martial Arts, Stubborn, Way of the Warrior

Units of Warrior Monks, Shugenja and Yamabushi in an army led by Uesigo Norimasa must take the Uesigo Clan Mon. Warrior Monks count as a Core choice. However, no Wako Pirates, Ninjas or Shinobis may be taken.

Warrior Monks may re-roll 1's when rolling To Hit and To Wound in Close Combat.

Special Characters - Heroes

Sanada Naomasa. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .155 pts

MWSBSSTWIALd
Sanada Naomasa465442538
Warhorse830331315

If Sanada Naomasa is taken, then you must include a unit of Samurai Cavalry in the army, chosen at additional cost from the Core Units section of the army list. This unit must be upgraded to Red Devils at a cost of 3 points per model and given spears. They may not take a Clan Mon.

Troop Type: Cavalry (Special Character)

Magic Items / Abilities: Divine Wind, Red Daemon Armour

Spear. Divine Wind gives the wielder +1 Strength and the Devastating Charge special rule.

Medium armour. The Red Daemon Armour gives Sanada Naomasa a Ward Save (5+) and the Fear special rule. In addition, only one enemy in base contact (chosen by Naomasa) can choose to allocate their attacks against him in close combat.

Death before Dishonour, Frenzy, The Red Devils, Way of the Warrior

The Red Devils are a unit of Samurai Cavalry with an additional +1 Strength and the Frenzy special rule. Naomasa must set up with this unit and may not leave it.

Hitomi Gozen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .90 pts

MWSBSSTWIALd
Hitomi Gozen455442638

Troop Type: Infantry (Special Character)

Longbow, medium armour.

  • May be mounted on a Warhorse (12 pts)

Magic Items / Abilities: The Thundering Blade

Polearm. All attacks with this weapon have the Lightning Attacks special rule.

Death before Dishonour, Onna Bushi Commander, Stalwart Defense, Stubborn, Way of the Warrior

If Hitomi Gozen is included in your army, one unit of Onna Bushi may be taken as a Core Unit instead of a Special Unit.

If the majority of models in the unit has this special rule and are garrisoning a building or fighting behind a defended obstacle, they may re-roll failed Break tests.

Akashi Sho. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .205 pts

MWSBSSTWIALd
Akashi Sho465553538

Troop Type: Infantry (Special Character)

Medium armour.

Magic Items / Abilities: Oni-Kanabo, Tsuna Belt, Purifying Salt

Great weapon. The Oni-Kanabo gives the wielder the Multiple Wounds (D3) special rule.

The Tsuna Belt grants Akashi Sho a Ward Save (5+) and the Magic Resistance (1) special rule.

The Purifying Salt may be used whenever Akashi Sho issues or accepts a challenge. For the duration of the challenge, he may re-roll 1's To Hit, To Wound and when taking armour and Ward Saves.

Death before Dishonour, Sworn Bodyguard, Way of the Warrior

A Hatamoto may be assigned to guard one friendly character model in your army (except other Hatamoto) at the start of the game. The same character may not be nominated by several Hatamoto. Whenever the nominated character suffers a Wound (before saves are taken) and the Hatamoto is in the same unit as them, roll a D6. On a 1, the Wound is resolved as normal, but on a 2+ the Wound is intercepted, and re-allocated to the Hatamoto. No more than one Wound can be re-allocated to each Hatamoto in each phase. Wounds in a challenge can't be re-allocated.

Minamoto Kenshin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210 pts

MWSBSSTWIALd
Minamoto Kenshin485442748

Troop Type: Infantry (Special Character)

Throwing weapons.

Magic Items / Abilities: The Nameless Blades, Headband of the Second Sun

Two hand weapons. The wielder may re-roll all failed To Hit rolls. In addition, any successful Parry or Dodge saves must be re-rolled.

The Headband of the Second Sun allows Minamoto Kenshin to re-roll Parry saves while fighting in challenges.

Iaijutsu, Killing Blow, Parry (5+), Path of the Blade, Uncouth Challenger, Wanderer, Way of the Warrior

A Kensai must always issue and accept challenges if possible. At the start of each round of close combat, he may choose to utilize one of the following duelling techniques. He may not use the same technique two rounds in a row.

  • Drawing the Void: The Kensai gains +1 To Hit and To Wound.

  • A Single Moment: The Kensai gains the Always Strikes First Special rule.

  • Ritual of Steel: The Kensai gains +D3 Attacks.

For each successful Parry save made, Minamoto Kenshin immediately gets to make an additional attack back against the enemy that struck the blow.

When Minamoto Kenshin issues a challenge, the opponent cannot choose to refuse it. Furthermore, the Nippon player nominates which enemy character will accept the challenge.

A Kensai may never be the army's General.

Sarutori Hanzo. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .200 pts

MWSBSSTWIALd
Sarutori Hanzo586442839

Troop Type: Infantry (Special Character, Dishonourable)

Magic Items / Abilities: Biting Wind, Kage Mask, Fauntei Shi

The wielder causes an automatic Strength 4 hit on all models in base contact in addition to his normal attacks. In addition, any model wounded, but not killed, loses all their attacks for the duration of the turn.

The wearer of this mask causes Fear. In addition, he automatically passes any Characteristics tests he might be required to take.

A model wounded (after saves) by Fauntei Shi must pass a Toughness test or lose all remaining wounds.

Dodge (4+), Hidden, Mon of the Hattiga Clan, Poisoned Attacks, Scouts, Shadow Magic

Hanzo is skilled in the ways of deception, and can disappear in the heat of battle at will. He may cast the Steed of Shadows spell from the Lore of Shadow as an innate Bound Spell (power level 3) on himself. Note that he does not benefit from the Smoke and Mirrors Lore Attribute.

O-Sayumi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 pts

MWSBSSTWIALd
O-Sayumi443332427

Troop Type: Infantry (Special Character)

Hand weapon, War Fan.

A War Fan may be used in two ways: it can either be used as an additional hand weapon with the Jidaimono style or as a buckler in close combat with the Sewamono style.

Magic Items / Abilities: Karyukai Tea Set, Samisen of Oracular Vision

One use only. O-Sayumi may conduct a special tea ceremony at the start of the Nippon player’s turn. This has a calming effect on all around her, putting them into an almost dreamlike state. O-Sayumi and any unit she is with becomes Unbreakable until the start of the next Nippon turn.

O-Sayumi may play her samisen once in each Nippon Magic phase. Target one friendly unit within 12". That unit gains +1 To Hit in close combat until the start of the next Nippon turn.

Kabuki Dance, Legendary Geisha, Poisoned Attacks

You must choose one of the two dances for the kabuki Dolls to perform at the start of each close combat phase. Each effect lasts for the duration of the close combat round.

  • Jidaimono: Yelling and braying their often nonsensical lines, the Kabuki Dolls throw themselves at the foe in a flurry of death.
    While performing this dance, the Kabuki Dolls have the Always Strikes First special rule.

  • Sewamono: Moving gracefully and without pause, the Kabuki Dolls dodge strike after strike.
    While performing this dance, the Kabuki Dolls have the Dodge (5+) special rule.

Any friendly unit joined by O-Sayumi may re-roll all failed Leadership tests. Against enemy characters, O-Sayumi may re-roll failed rolls To Wound, and has the Killing Blow special rule.

Clan Mon

Mon is a term used for Nipponese family crests. They are either associated with a particular family, or an individual who had achieved some variety of public recognition. Your army may be associated with one of the Greater Clans below. Buying a Clan Mon will allow your army to use special abilities on the battlefield that reflects their famous Clan. Certain units (but not Tengu, Ronin or Wako) in your army may have a Clan Mon, as detailed below. You are not required to take Clan Mon on all units that can do so. You may not have multiple different Clan Mons in the same army.

Models with longbows only. Models with this Mon may re-roll 1's when rolling to Hit with longbows.

Infantry with great weapons only. Models with this Mon does not suffer any penalties to their Initiative if armed with great weapons.

Each Shinobi adds +1 to deciding which table side to deploy on and whether or not to deploy Scouts first or second. In addition, units of Ninja, Kabuki Dolls and Shinobi gain +1 Attack in the first round of combat.

War Machines only. War Machines with this Clan Mon may re-roll one failed To Hit roll or one Artillery Dice once per battle.

Ashigaru only. Models with this Mon gain +1 to their Leadership.

Infantry using Katanas only. Models with this Mon gain the Parry (6+) special rule.

Cavalry only. Models with this Mon may re-roll one dice when determining their charge distance, and re-roll 1's when rolling To Wound on the charge.

Warrior Monks with this Clan Mon gain the Stubborn special rule. If they are already Stubborn, they instead become Unbreakable. Shugenja and Yamabushi may add +1 to their casting rolls.

Ninjutsu

The use of poison as a weapon is an extremely dishonourable practice generally associated with Ninja. However, poisons can be quite an effective tool. All too often the results of poison resemble a natural death, so investigators cannot spot foul play. When properly applied, a poison can remove enemies without suspicion.

The Hattiga are the undisputed masters of poison lore, and in their gardens bloom a variety of beautiful and deadly herbs. Naturally their interest in the matter is purely academic, at least as far as the rest of Nippon is concerned.

A model wounded (after saves) by Fauntei Shi must pass a Toughness test or lose all remaining wounds.

A model that takes a wound (after saves) from snake venom will lose one Attack and gains the Always Strikes Last special rule for the remainder of the game.

A model wounded (after saves) by spider venom must pass a Toughness at the start of their turns for the rest of the game, or lose 1 Wound with no saves allowed.

Any To Hit roll of 6 made by a model with their weapon coated in Night Milk automatically Wounds.

Vessels of the Kami

This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Nipponese. These may be used in addition to the magic items found in the Warhammer rulebook. In addition, all Magic Weapons in it follow the rules for Katanas.

Magic Weapons

Katana. When fighting in challenges, the wielder gains the Killing Blow special rule and may re-roll all failed rolls To Hit and To Wound. In addition, for every point of basic Leadership that the wielder exceeds that of any one enemy model in base contact, he gains one additional Attack.

Polearm. This weapon gives the wielder +1 to Hit in close combat and Flaming Attacks. In addition, on the To Hit roll of a 6, that attack is multiplied into D3 hits.

Magic Armour

Heavy armour. Enemies must re-roll 6's when rolling To Wound against the wearer. Enemies who fail their rolls To Wound suffer a Strength 4 hit.

The Mempo gives the wearer a 6+ armour save that may be combined with other armour as normal. Enemies attacking the wearer in close combat must re-roll successful rolls To Hit. However, if the wearer flees for any reason, spirits will return from the Realm of the Ancestors with the express purpose of killing him to remove the stain of his delinquency. Remove the model as a casualty.

Talismans

The wearer gains a Ward Save (4+) against Magical Attacks and spells. In addition, the wearer may re-roll one failed armour save each turn.

Arcane Items

The Candle of the Void may be placed within 12" of the caster at the start of the game (use a small marker on a round 25mm base), but it may not be moved during the game and counts as impassable terrain.

The caster can choose to cast any spell through the candle rather than themself. If they do so, measure the spell's range from the candle. The candle can draw Line of Sight in any direction and have a Line of Sight value of 1. The caster can use this to cast any spell type even if they are engaged in close combat. If a spell cast through the candle is miscast, the result of the miscast is applied to the caster as normal.

Enchanted Items

Once per game, the bearer and any unit they are with may make a free reform in the beginning of the Movement phase. In addition, they automatically pass any test to reform, march and restrain from pursuit.

At the start of the close combat phase, the bearer may transform the Dragon Pearl into an exact replica of any magic item carried by an enemy character in base contact, retaining all of its abilities for as long as it stays in base contact.

Magic Standards

The bearer's Hold Your Ground! ability is increased by 6". In addition, the unit carrying it is gains +D3 to their combat resolution.

The unit carrying this standard adds +1 To Hit and to Wound in the first round of close combat.

The Lore of the Kami

The caster may attempt to appease the Kami at the start of the Magic phase by passing a Leadership test. If passed, the caster may add +1 to their casting roll for every double rolled when casting a spell. If failed however, they will take a Strength 4 hit which Ignores Armour Saves.

Light of the Sun Goddess is a missile attacks with a range of 24" and causes D6 Strength 4 hits. Enemies that suffer a casualty suffer -1 to their Weapon Skill and Ballistics Skill until the start of the caster's next magic phase. The caster can choose to increase the range of this spell to 48". If they do so, the casting value is increased to 10+.

Remains in play. Be the Mountain is an augment spell with a range of 12". Whilst the spell is in effect, the affected unit will be Stubborn. The caster may increase the power of this spell to include giving the unit the Natural Armour (5+) special rule. If they do so, the casting value is increased to 14+.

Strike of the Flowing Waters is an augment spell with a range of 12". Until the start of the caster's next Magic phase, the target unit gains the Always Strikes First special rule, and the enemy must re-roll successful armour save roll of 6's. The caster may increase the power of this spell to target all units within 12" instead. If they do so, the casting value is increased to 18+.

Fiery Wrath is a direct damage spell that targets the D3 closest enemy units of the caster as long as they are within 12" of the caster. Each unit suffer D6 Strength 4 hits. These are Flaming Attacks. The caster may increase the range of this spell to 24" and the number of enemy units to D6. If they do so, the casting value is increased to 18+.

Borne on the Wind is an augment spell with a range of 12". The target unit may immediately make a move using the Fly (10) special rule as if it were the Remaining Moves sub-phase. The caster may increase the range of this spell to 24". If they do so, the casting value is increased to 14+.

Void of Emptiness is a hex spell with a range of 18". Until the start of the caster's next turn, the target unit may not move at all in its next Movement phase and gains Immunity (Psychology). The caster may increase the range of this spell to 36". If they do so, the casting value is increased to 14+.

Call of the War God is an augment spell that targets all friendly units with the Way of the Warrior special rule within 12" of the caster. Until the start of the caster's next magic phase, the target units gain the Devastating Charge special rule and may re-roll all failed rolls To Wound in close combat. The caster may increase the range of this spell to target all units within 18". If they do so, the casting value is increased to 24+.

Reference Chart

Unit Name

Troop Type

Base Size (mm)

Akashi Sho

Infantry

25x25

Ashigaru Bowmen

Infantry

20x20

Ashigaru Spearmen

Infantry

20x20

Cannon

War Machine

75

Daimyo

Infantry

20x20

Dawate Tadamune

Infantry

20x20

Empress Himiko

Infantry

20x20

Fire Rocketeers

Infantry

20x20

Flaming Arrow

War Machine

60

Great Guard

Cavalry

25x50

Hatamoto

Infantry

20x20

High Shugenja

Infantry

20x20

Hitomi Gozen

Infantry

20x20

Kabuki Dolls

Infantry

20x20

Kensai

Infantry

20x20

Kirin

Warbeast

25x50

Kitsune

Warbeast

25x25 or 40x40

Komainu Riders

Cavalry

25x50

Mangonel

War Machine

75

Matchlock Ashigaru

Infantry

20x20

Mikoshi Shrine

Shrine

40x60 or 40x80

Minamoto Kenshin

Infantry

20x20

Mizuchi

Monster

50x50 or 50x100

Ninja

Infantry

20x20

Odari Nobuhide

Infantry

20x20

Oni

Monstrous Infantry

40x40

Onna Bushi

Infantry

20x20

O-Sayumi

Infantry

20x20

Ozutsu Ashigaru

Infantry

20x20

Peasant Levy

Infantry

20x20

Ronin

Infantry

20x20

Samurai Cavalry

Cavalry

25x50

Samurai Warriors

Infantry

20x20

Sarutori Hanzo

Infantry

20x20

Shinobi

Infantry

20x20

Shugenja

Infantry

20x20

Sumo Warriors

Infantry

25x25

Taiko Drums

War Machine

60

Taisho

Infantry

20x20

Takai Katsuyori

Infantry

20x20

Tengu

Infantry

25x25

Tokudaira Ieyasu

Infantry

20x20

Uesigo Norimasa

Infantry

20x20

Wako Pirates

Infantry

20x20

Warhorse

Warbeast

25x50

Warrior Monks

Infantry

20x20

Yabusame

Cavalry

25x50

Yamabushi

Infantry

20x20