Victory Conditions
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Each scenario has its own Victory Conditions by which players can judge who has won.

What's in a Unit?

When we are talking about Victory Points scored for a unit, this includes the unit's basic cost as well as any upgrades bought for it like Command Group models, weapon/armour upgrades, mounts and Magic Items.

Some army books allow certain units to buy additional models for them that operates like their own unit, such as Night Goblin Fanatics or Skaven Weapon Teams. In this case, Victory Points are rewarded separately for these additional models and the main unit they were bought with.

Victory Points

Many pitched battles use victory points as convenient shorthand for calculating the winner of a battle. In order to win you must either wipe the opposing army out completely, or score at least 100 victory points more than your opponent – if you score at least twice as many victory points as your opponent, then you have achieved a crushing victory! Any other result is a draw.

Victory points are, first and foremost, awarded for destroying enemy units, but other pivotal actions, such as slaying the enemy General, or capturing their standards are also assigned victory point values, to represent their effect on the battle's outcome. Essentially, anything that enheartens your army or demoralises your opponent's curs is worth victory points. At the end of the game, you are awarded victory points for the following achievements:

Decimated

Each enemy unit that has half or less of their starting Unit Strength left at the end of the battle is worth a number of victory points equal to 50% of the number of points it cost to include the unit in the army.

Broken

Each enemy unit that has more than half of their starting Unit Strength left and that is fleeing but is still on the table at the end of the battle is worth a number of victory points equal to 50% of the number of points it cost to include the unit in the army.

Shattered

Each enemy unit that has half or less of their starting Unit Strength left and that is also fleeing but is still on the table at the end of the battle is worth a number of victory points equal to 75% of the number of points it cost to include the unit in the army.

Dead or Fled

Each enemy unit that has been destroyed or has fled off the table is worth a number of victory points equal to 100% of the number of points it cost to include the unit in the army.

Wounded

Each character or monster that has half or less of their starting number wounds remaining at the end of the battle is worth a number of victory points equal to 50% of the number of points it cost to include the unit in the army.

The King is Dead

If the enemy General is slain or has fled the table, you score an additional 100 victory points.

Seized Standards

You score an additional 25 victory points for every enemy standard bearer that was removed as a result of a successful pursuit move or slain in combat. If the enemy Battle Standard Bearer is slain under these circumstances, their death instead scores an additional 100 victory points.

Note that if a standard bearer of any kind is killed by a shooting attack, spell or anything else outside of close combat, these extra victory points are not scored (the enemy is assumed to whisk their prized banner away before your troops can get hold of it).

Scenario Special Rules

Some scenarios use unique special rules that confer extra abilities, restrictions or effects onto your games. We group all such elements into the Scenario Special Rules section, where they can be fully explained.

Victory Points Chart

In order to calculate the result, sum up the final Victory Points of both players and subtract the lower result from the higher. Then divide the difference with the size of the battle itself, and consult the chart below to determine the result of the battle.

Points Difference (%)Result
0-9Draw
10-24Marginal Victory
25-49Solid Victory
50+Massacre!

For example, in a 2500 points battle where Player 1 scores 1000 Victory Points vs Player 2's 1500 Victory Points gives a difference of 500 points. Dividing 2500 with 500 gives a result of 0.2 (20%), and thus Player 2 has won a Marginal Victory!

If a player concedes, the opponent automatically scores a 'Massacre!' Of course, players are free to negotiate more honourable surrendering terms if they feel so inclined...

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