Once all the models engaged in the combat have fought, this concludes what we call a 'combat round' or 'round of close combat'.
Now you must determine which side has won. Inflicting casualties plays a huge part in seizing victory, but other factors, such as the sheer mass of a unit, the momentum of a charge and fighting downhill, can also prove to be telling.
The winner of a combat is decided by the number of casualties, plus certain other bonuses. To calculate which side has won the combat, we first need to work out each side's combat result score. We determine combat result score by adding up the following bonuses:
Situation | Combat Result Modifier |
+1 for each wound inflicted | |
+1 for each unit charging | |
+1 for each rank (max +3), per arc | |
+1 for highest Unit Strength | |
+1 for each standard/battle standard | |
+1 if fighting the enemy's flank | |
+2 if fighting the enemy's rear | |
+1 if fighting from higher ground | |
+1 per excess wound (max +3) |