Source: Warhammer Armies Project: Unofficial 9th Edition

Blood Armour
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Magic Armour10 points

When anointed with the blood of the foe, this armour becomes ever more endurable.

Heavy armour. For every unsaved wound the wearer of the Blood Armour inflicts in close combat, their armour save is improved by one point to a maximum total of 1+ for the remainder of the game.