Source: Warhammer Armies Project: Unofficial 9th Edition

Chalice of Chaos
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Enchanted Item10 points

On the eve before the Fall of Praag Asavar Kul gathered his champions to drink from the Chalice of Chaos, a vessel that contained the boiling blood of a Daemon. As Kul's minions swallowed, their bodies were wrought with changes, and those that survived were infused with power. Once the last drop of ichor was drained, the chalice shattered and disappeared in a cloud of smoke. The vessel was thought lost until the Sorcerer Kharon Baal rediscovered it decades laterÑ mysteriously repaired and filled withfresh blood Ñ at the base of the monolith raised to honour Kid's fell deeds. Several times since has this cup been drunk from, shattering intofragments every time only to reappear years later. Countless mortals have sought out this fabled chalice, only too eager to risk eternal damnation for a fleeting chance at ultimate glory.

One use only. The bearer of the Chalice of Chaos may drink from it at the start of any phase. If he chooses to do so, roll a D6 and consult the table below.

D6

Result

1

Unworthy Fool: The imbiber immediately suffers a Wound, with no saves of any kind allowed.

2

Inhuman Speed: The imbiber gains the Always Strikes First special rule until the end of the turn.

3

Regenerating Flesh: The imbiber gains the Regeneration (4+) special rule until the end of the turn.

4

Dark Fortune: The imbiber gains the Ward save (5+) special rule until the end of the turn.

5

Daemonic Strength: The imbiber gains the Killing Blow special rule until the end of the turn.

6

Final Transformation: If the imbiber is already a Daemon Prince, he instead treats this result as Unworthy Fool. Otherwise, he must immediately take a Leadership test. If passed, he is gifted with Daemonhood, as described on the Eye of the Gods table. If failed, he is gifted with Spawndom, as described on the same table.