One use only. The Forbidden Rod adds +D6 dice to the power pool at the start of the caster's own magic phase, but also inflicts 1 Wound which Ignores Armour Saves on the bearer.
Source: Warhammer Armies Project
One use only. The Forbidden Rod adds +D6 dice to the power pool at the start of the caster's own magic phase, but also inflicts 1 Wound which Ignores Armour Saves on the bearer.