Source: Warhammer Armies Project: Unofficial 9th Edition

Insignia of the Quest
URL Copied!

Talisman25 points

Those valiant knights who have worn the Insignia of the Quest have almost all gone on to drink from the Grail – the Insignia is then handed down to another Questing Knight to aid him in his deeds.

Questing Vow only. If the bearer of the Insignia of the Quest is ever reduced to 1 Wound, then the Knight instantly gains a Ward Save (3+) as long as they remain at 1 Wound. If the character suffers an attack that would kill him before he has gained this Ward save (such as Killing Blow or Multiple Wounds), he will be reduced to 1 Wound, then may attempt his Ward Save (3+) to stay alive and nullify any further wounds caused by the same hit.