Source: Warhammer Armies Project: Unofficial 9th Edition

Mad Cap Mushrooms
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Enchanted Item20 points

Many kinds of fungus grow in the dark, dank caves of the Night Goblins, including the rare and treasured Mad Cap Mushrooms. These form part of the deadly brew that sends the Fanatics wild, but only a small part. If they get a whole one each they go really mad...

Night Goblins only. One use only. If the model bearing the Mad Cap Mushrooms is in a unit containing one or more Night Goblin Fanatics, they may choose to give them each Mad Cap Mushroom before they are released. Each Fanatic from this unit inflicts an additional D6 Hits on any unit they move into base contact with this turn.