Source: Warhammer Armies Project: Unofficial 9th Edition

Master Rune of Challenge
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Talisman15 points

A foe that bears this rune is suddenly aware of the challenge issued by the Dwarf sounding it as well as the indomitable will that powers it. The only options that remain are fight or flight.

One use only. The rune is used during the enemy turn before they declare charges. Nominate one enemy unit within 12" of the rune user. The unit must be able to charge and reach the rune user or the unit he is with according to the normal rules. The enemy unit must either declare a charge against the rune user (and any unit he is with) or must flee in the Compulsory Movement phase as if it had failed a Panic test. The rune user (and any unit he is with) can only elect to Hold or Stand and Shoot. Any Terror tests are taken as normal. This rune has no effect on units that have Immunity (Psychology).