Source: Warhammer Armies Project: Unofficial 9th Edition

Tendrils of Tzeentch
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Ability30 points

A frond of thick, ropey, magical tentacles sprouts from the favoured one like seaweed from a drowned corpse, waving around in the air of their own volition. These tendrils can manipulate the winds of magic themselves, probing and shaping the Winds of Magic to their master's whim, making the champion an even more powerful sorcerer.

Wizards only. The character may re-roll a single power or dispel dice per player turn. This may potentially prevent a Miscast.