Source: Warhammer Armies Project: Unofficial 9th Edition

The Black Axe of Krell
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Magic Weapon

The Black Axe is a huge double-handed axe carved from a solid piece of black obsidian rock and enchanted with powerful spells. When the axe bites into flesh small pieces of the blade break off and are left embedded in the victim's flesh. If the victim is not killed outright then these razor-sharp slivers start working their way deeper and deeper into the victim's body, causing a slow agonising death.

Great weapon. The Black Axe of Krell confers the Multiple Wounds (D3) special rules. Furthermore, any model taking an unsaved Wound from the Black Axe must roll a D6 at the start of each of its subsequent turns. If the result is higher than the number of Wounds it has remaining, that model suffers an additional Wound with no armour saves allowed.