Source: Warhammer Armies Project: Unofficial 9th Edition

The Collar of Zorga
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Talisman20 points

This studded collar is inscribed with ancient glyphs entwined with the shapes of mysterious beasts. The wearer can stare imperiously at any beast that dares confront him and say 'Don't even fink abart it' or something like that, and the beast cowers before him. The Collar also enables its wearer to enter the mind of monsters and overpower or bind them to his ill.

War Beasts, Monstrous Beasts, Monsters, Cavalry mounts, Monstrous Cavalry mounts and beasts pulling Chariots require 6's to hit the bearer. In addition, the wearer can attempt to take control of any one creature belonging to the above Troop Types at the start of each close combat phase. Each player roll a D6 and add the unmodified Leadership of the wearer of the Collar and the beast he is trying to control. If the Orc player scores equal or higher, he takes control of the beast who will now attack any friendly models in base contact for the remainder of the close combat phase. If the Orc player scores lower, the beast may act normally this turn.