Source: Warhammer Armies Project: Unofficial 9th Edition

The Hammer of Karak Drazh
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Magic Weapon20 points

The Runelords of Karak Drazh wrought wonders the likes of which had never been seen before, or since, but even amongst their treasure hoards, there was one hammer that stood out as exceptional. It was struck with runes so that it could be swung with preternatural ease, yet it hit with a bludgeoning force – its blows sending shock waves emanating outwards in ripples of concussive force. The weapon was feared lost forever with the fall of Karak Drazh, yet thousands of years later, it has again been recovered.

Attacks with the Hammer of Karak Drazh are resolved at +3 Initiative, and any enemy models that suffer one or more unsaved Wounds from it are subject to the Always Strikes Last special rule until the end of the next Close Combat phase.