Source: Warhammer Armies Project: Unofficial 9th Edition

Armour Runes
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The runic armour of the Dwarfs is rightfully famed throughout the world. If a model is permitted to take runic armour, he may choose armour runes from the following list and apply them to his armour.

Master Rune of Adamant(Magic Armour)50 points

First forged on a shield as a gift for the flamboyant Dwarf Prince Gudii Twoboots, the shield was subsequently stolen by a lone bandit who stalked the Undgrim preying on small parties of travellers. This rune makes its wearer harder than granite and more impervious to damage than steel.

A model wearing armour engraved with the Master Rune of Adamant has Toughness 10. This rune cannot be combined with any other armour runes.

Master Rune of Steel(Magic Armour)30 points

Once this rune has been forged, it binds metals together making them more resilient. Armour with this rune never rusts through weathering or age.

Enemies must re-roll successful To Wound roll against a model wearing armour engraved with the Master Rune of Steel.

Rune of Resistance(Magic Armour)25 points

First used on the armour of the Thane of Karak Azgal by Gorgi Strongbeard, this rune is thought to have been lost amongst the ruined stronghold. Fortunately the Runesmith survived to replicate it.

This rune allows the character to re-roll any failed armour saving throws. Multiples of this rune have no further effect.

Master Rune of Gromril(Magic Armour)20 points

The favoured metal of any Runesmith is gromril, and in its purest form, it holds runes better than any substance in the world. A small amount of pure gromril is the most important element used when inscribing this rune. If the sample is even slightly flawed, the rune will not work.

Armour engraved with the Master Rune of Gromril grants its wearer a 1+ armour save that cannot be improved upon in any way.

Rune of Fortitude(Magic Armour)20/50/60 points

It is rumoured amongst those Dwarfs who have worn this armour that it becomes sentient. Whilst no Runesmith has ever confirmed this rumour, they make no attempts to deny it either.

Armour engraved with a Rune of Fortitude grants its wearer +1 Toughness.

Armour engraved with two Runes of Fortitude grants its wearer +1 Toughness and a Ward save (5+).

Armour engraved with three Runes of Fortitude grants its wearer +1 Toughness, a Ward save (5+) and the Immunity (Multiple Wounds) special rule.

Rune of Iron(Magic Armour)15/35/45 points

When iron is saturated with magic it is known as lodestone. This rune focuses the magnetic properties of lodestone to create magical armour. Runesmiths have learned to incorporate this potent rune of protection in multiples, increasing its powers like folded steel.

Armour engraved with a Rune of Iron grants its wearer +1 Wound.

Armour engraved with two Runes of Iron grants its wearer +1 Wound and +1 Toughness.

Armour engraved with three Runes of Iron grants its wearer +1 Wound, +1 Toughness and the Regeneration (5+) special rule.

Rune of Shielding(Magic Armour)15 points

This rune was first struck during the War of Vengeance as a protection against the superior missile fire of the High Elves. During this time, entire regiments of Dwarfs would march to battle bearing shields struck with it.

Armour engraved with a Rune of Shielding grants its wearer a Ward save (2+) against Wounds missile attacks. Multiples of this rune have no further effect.

Rune of Impact(Magic Armour)10 points

First designed to enhance drilling apparatus, when struck onto armour, this rune adds thunderous momentum to a Dwarf's charge.

Rune of Preservation(Magic Armour)10 points

When Prince Valkan Firehand was decapitated by a Wight Blade at the Battle of Hunger Wood, many Runesmiths and armourers were alarmed at an apparent weakness in Dwarf armour. Their answer was to use rune magic to add extra protection to those parts of the armour that could not be made any thicker.

Armour engraved with a Rune of Preservation grants the wearer the Immunity (Killing Blow/Heroic Killing Blow) special rule. Multiples of this rune have no further effect.

Rune of Stone(Magic Armour)5 points

Dwarf tradition tells that their race was created from the Father of Mountains – the first rock of the world. So, the Rune of Stone is the first magic rune taught to apprentice Runesmiths.

Armour engraved with a Rune of Stone adds +1 to its wearer's armour save. Multiples of this rune have no further effect.

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