Source: Warhammer Armies Project: Unofficial 9th Edition

Khorne Magic Items
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This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Daemons of Khorne. These may be used in addition to the magic weapons found in the Warhammer rulebook.

Magic Weapons

Axe of Khorne(Magic Weapon)30 points

The wielder receives +1 Attack for each enemy model he is in base contact with, to a maximum of +3 Attacks.

Firestorm Blade(Magic Weapon)25 points

The Firestorm Blade gives the wielder the Flaming Attacks special rule and allows them to re-roll failed rolls To Wound.

Deathdealer(Magic Weapon)20 points

Every time a model with this weapon causes an unsaved Wound, the enemy model must pass a Toughness test or suffer an additional Wound with no saves allowed.

Ar'gath, The King of Blades(Magic Weapon)15 points

The wielder of this weapon always Hits enemy characters on a 2+.

Behemoth's Bane(Magic Weapon)15 points
Blade of Blood (Daemons of Chaos)(Magic Weapon)15 points

Attacks made with the Blade of Blood are resolved at +1 Strength and have the Killing Blow special rule.

Harvester of Skulls(Magic Weapon)15 points

This weapon makes the model's Killing Blow special rule take effect on a 5+.

Khartoth the Bloodhunger(Magic Weapon)10 points

If a model with this special rule suffers an unsaved Wound against this weapon, that model is subject to the Always Strikes Last special rule for the remainder of the close combat phase.

Magic Armour

Armour of Khorne(Magic Armour)25 points

Medium armour. Magic weapons carried by enemy models lose all their magical abilities whilst the bearer remains in contact with the Daemon.

Armour of Scorn(Magic Armour)15 points


The Bloody Shackle(Talisman)15 points

One use only. The Bloody Shackle may be used at the start of any phase. Until the end of that turn, the wearer gains the Regeneration (4+) special rule.

Crimson Soulstone(Talisman)10 points

The bearer regains 1 Wound lost earlier during the game each time they slay an enemy character in close combat.

Enchanted Items

Bloodstone(Enchanted Item)50 points

One use only. Keep a tally of the number of models slain by the bearer in close combat during the game. At the start of any of your Magic phases, you may choose to use the Bloodstone. When you do so, you may summon a unit of Bloodletters equal in size to the number of models slain by the bearer anywhere within 12", facing in a direction of your choice. This unit does not have any upgrades, and do not award any Victory Points.

Mark of the Slayer(Enchanted Item)30 points

The bearer and any unit they join may re-roll 1's To Hit in close combat. In addition, they may re-roll 1's To Wound in close combat during turns that they charge.

Mark of the Bloodreaper(Enchanted Item)15 points

Each close combat phase that the bearer inflicts 3 or more unsaved Wounds, they gain +D3 to their close combat resolution.

The Crimson Crown(Enchanted Item)10 points

For each To Hit roll of 6 they make in close combat, the wearer gets to make an additional Attack. These additional attacks do not generate further attacks.

Magic Standards

Icon of Endless War(Magic Standard)25 points

The unit adds D3" to its charge move.

Skull Totem(Magic Standard)15 points

The unit carrying the Skull Totem gain +1 to its Movement when they make March moves and do not need to test to be able to March due to nearby enemies.

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