Source: Warhammer Armies Project: Unofficial 9th Edition

Magic Items (Estalia)
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This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Estalians. These may be used in addition to the magic items found in the Warhammer rulebook.

Magic Weapons

Wolfslayer(Magic Weapon)55 points

All attacks made with Wolfslayer have the Heroic Killing Blow special rule. In addition, enemy models who are Hit by this sword must pass a Leadership test or suffer an additional automatic Wound. However, if the wielder of this sword flees for any reason, he suffers one Wound himself instead, with no saves allowed.

Mace of Sacrifice(Magic Weapon)40 points

High Inquisitor or Inquisitor only. The wielder gains +2 to his Strength and the Always Strikes First special rule. At the end of each close combat phase of which the wielder takes part, roll a D6; On a 5+ the wielder takes a wound which cannot be saved by any means.

Sword of the Vendetta(Magic Weapon)40 points

After deployment, but before the game starts, the wielder of the Sword of the Vendetta may choose one enemy character on the table. The wielder must always issue and accept challenges against this character if possible. The wielder of the sword Hits and Wounds the chosen enemy on a 2+ with the Ignores Armour Saves special rule. If the enemy is killed by this weapon, the wielder suffers -D3 to his Strength and Toughness and the sword counts as a normal magical hand weapon for the remainder of the game.

Pistols of the Duel(Magic Weapon)20 points

Brace of pistols. These pistols use the following profile:

RangeStrengthSpecial Rules
12"4-

In the first round of combat the wearer fights with Strength 4, Attacks 4 and the Armour Piercing (1) rule. In subsequent combat turns, the pistols follow the rules for a normal brace of pistols.

Magic Armour

Scintillating Shield(Magic Armour)35 points

Shield. All attacks targeted at the bearer suffer -1 To Hit. The bearer can Parry with this shield even if mounted. For every armour or Ward save that the bearer saves in close combat, one enemy model (chosen by the bearer) in base contact suffers -1 to their Weapon Skill until the end of the next combat phase. This effect is cumulative.

Talismans

Cape of Velacruz(Talisman)25 points

Enchanted Items

Crown of Bilbali(Enchanted Item)50 points

Grand Commander only. The Crown gives the wearer +1 to their Leadership. In addition, all friendly units within 8" of them gains +1 to their Combat Resolution.

Staff of Tomas The Pure(Enchanted Item)50 points

The Staff of Tomas the Pure can be used in the Shooting phase and has the following profile:

RangeStrengthSpecial Rules
24"5-

The wielder does not suffer any penalties for Multiple Shots.

Magic Standards

Standard of Myrmidia(Magic Standard)55 points

Each time the unit carrying this standard destroys or breaks an enemy unit, all models in it gain one of the following bonuses for as long as the banner remains in the unit. Each bonus is cumulative.

Units

Result

1

+1 Weapon Skill

2

+1 Strength

3

+1 Attack

Banner of Santiago(Magic Standard)25 points

The unit carrying this standard automatically pass their first Break Test. After this, the banner has no further special effect for the remainder of the game.

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