Source: Warhammer Armies Project: Unofficial 9th Edition

Undivided Magic Items
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This section contains the rules and background for some of the most iconic and powerful magical artefacts used by the Daemons of Chaos. These may be used in addition to the magic weapons found in the Warhammer rulebook.

Magic Weapons

The Eternal Blade(Magic Weapon)65 points

Roll a D3 at the start of each round of combat – the bearer’s Weapon Skill, Strength, Initiative and Attacks are increased by this amount until the end of the phase.

Enchanted Items

The Portalglyph(Enchanted Item)25 points

If your army contains the Portalglyph, you can choose to keep a single unit in the Realm of Chaos instead of deploying it at the start of the game. The Portalglyph can be placed in any of your Remaining Moves sub-phases. If the bearer is slain, he must immediately place the Portalglyph before being removed as a casualty. In either case, place a counter or other suitable marker within 12" of the bearer and scatter it 3D6" (6D6" if he was slain). If the counter ends up off the board, or within 1" of a unit or impassable terrain, alter the scatter distance by the smallest amount possible to ensure the counter is placed 1" before or beyond the obstruction.

Once the Portalglyph has been placed, the unit in the Realm of Chaos can enter play through the Portalglyph during the Remaining Moves sub-phase of any subsequent friendly turn. When the unit does so, place it facing any direction, provided that: the rear of the back rank is in base contact with the counter, no model is more than 12" from the counter, and the unit is not within 1" of another unit, impassable terrain or the board edge. The unit can then move normally (but not march).

The Rock of Inevitability(Enchanted Item)25 points

One use only. The bearer of the Rock of Inevitability can use it at the end of any Movement phase. Place a cursed bulwark (an obstacle that provides hard cover up to 8" long) anywhere within 6" of the bearer. It cannot be placed on top of (or within 1" of) a unit, or placed on a terrain feature other than a hill. At the end of each of your turns, roll a D6. On a score of 1-3 nothing happens. On a score of 4-5 place a further cursed bulwark (this does not require the character to be within 6"). On a score of 6 place a cursed tower (a two story-building up to 6" in diameter).

Cursed terrain features placed in this way must be positioned touching an existing cursed terrain feature, and cannot be placed on top of a unit, or a terrain feature other than a hill or forest. If the terrain feature cannot be placed, or you don’t have the relevant terrain feature, then nothing is placed. Any unit from the Forces of Order within 6" of a cursed tower or cursed bulwark suffers a -2 penalty to their Initiative.

Magic Standards

Standard of Chaos Glory(Magic Standard)60 points

The Standard of Chaos Glory allows all friendly units of Daemons within 12" to roll 3D6 for their Daemonic Instability tests and discard the highest result.

Great Standard of Sundering(Magic Standard)50 points

All enemy Wizards within 12" of this banner suffer a -2 penalty to cast spells, and will miscast on the roll of a double 1's and 2's.

Banner of Unholy Victory(Magic Standard)40 points

The unit carrying the Banner of Unholy Victory gains a +D3 combat resolution bonus.

Great Icon of Despair(Magic Standard)40 points

All enemy units with Line of Sight to the Great Icon of Despair suffer a -1 penalty to their Leadership. This standard has no effect on models with Immunity (Psychology).

Banner of Infernal Fire(Magic Standard)35 points

Bound Spell, Power Level 5. The Banner of Infernal Fire contains a direct damage spell that targets all enemy units within 6" (including units in close combat). The target units suffer D6 Strength 5 Hits with the Flaming Attacks special rule.

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