Source: Warhammer Armies Project: Unofficial 9th Edition

The index is currently displaying version 2.2. The index will be updated to version 2.3 at a future date.

Vampiric Powers (Lahmia)
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Lightning Reflexes(Ability)25 points

Enemies must re-roll successful rolls To Hit in close combat against this model.

Seduction(Ability)25 points

At the beginning of the Close Combat round, after challenges have been issued and/or accepted, select a model in base contact with the Vampire. The selected model must take a Leadership test with a -1 modifier. If the test is failed, the victim is controlled by the Vampire player in that Close Combat phase. The model will direct its attacks against his own side. The model cannot be attacked by either side in that Close Combat phase but, after combat resolution has been worked out, it reverts immediately to the original player's control and can therefore use his Leadership for any Break tests and can be broken and pursued as normal. If the model has no friendly models in base contact, counts as being Transfixed instead. If the Vampire was in a challenge with a model that it takes control of, the challenge ends and both models may attack other targets as normal.

Innocence Lost(Ability)20 points
Night Creature(Ability)20 points

Model on foot only. If this model is a lone character, it cannot be targeted by enemy missile attacks or spells unless it is within 12".

Domination(Ability)15 points

All enemy models in base contact with the model suffer a -1 penalty to their Leadership.

Quickblood(Ability)15 points
Beguile(Ability)10 points

At the beginning of the Close Combat round, after challenges have been issued and/or accepted, select a model in base contact with the Vampire. That model must take a Leadership test with a -3 modifier; if the test is failed, the model must re-roll successful To Hit rolls that phase.

Swiftness(Ability)10 points

Model on foot only. The model gains Movement 10 and the Swiftstride special rule.

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