Source: Warhammer Armies Project: Unofficial 9th Edition

Animosity (Chaos Dwarfs)
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Disreputable and fractious, Hobgoblins, like most greenskins, have a tendency to fight among themselves even in the midst of battle. This is a problem, which given a Hobgoblin's propensity for murderous spite and self-serving cowardice it is only their deep-seated fear of their Chaos Dwarf masters that can enforce them back into some semblance of order...

Units with this special rule must roll a D6 and consult the chart below in the Charge sub-phase after all other charges have been declared, unless they have declared a charge, are already in combat, fleeing, or have less than 5 models.

D6

Result

1

We'll get a better view from further back! The Hobgoblins' cowardly nature comes to the fore.

The unit must immediately take a Panic test. If it's passed, the unit may act normally this turn.

2-5

Cut 'em good! The Hobgoblins feel they have a good chance of being on the winning side and eating well tonight off the battle's victims.

The unit may act normally this turn.

6

Bloody Murder! One of the constant petty squabbles in the ranks is settled with the twist of a knife in a back or two.

The unit suffers D3 Wounds distributed as from shooting attacks (these wounds however will not cause a Panic test). Afterwards they gain +1 to their To Hit rolls for this turn only, and may be used normally again.

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