The ancient boiler cannot take the pressure and explodes, killing the pilot.
Remove the Deathroller as a casualty. All units in base contact with the Deathroller suffer D6 Strength 4 Hits with the Armour Piercing special rule.
The boiler case breaks, causing a release of steam and forcing the pilot to seal the hole.
The Deathroller may not move this turn or use its Grinding Attack. If it breaks from combat this round, it is automatically destroyed.
A valve breaks avoiding the worst.
The Deathroller may only roll one D6 for each of its Movements this turn (including fleeing and pursuit).
Boiler Incident TableURL Copied!