Source: Warhammer Armies Project: Unofficial 9th Edition

Light of Death
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When the Casket of Souls opens, tortured spirits leap from foe to foe, leaving a trail of death in their wake.

Innate bound spell (power level 5). The Casket of Souls can use this spell as long as the Keeper of the Casket model is alive, and the Casket of Souls has not moved this turn. Light of Death is a magic missile with a range of 48". The target unit must take a Leadership test on 3D6, adding the results together. If the test is passed, nothing happens. Otherwise, for each point the unit failed the test by, it suffers an automatic Wound which Ignores Armour Saves, distributed as for shooting attacks.

Once the Leadership test has been resolved, roll a D6: on a 3 or more, choose another unengaged enemy unit within Line of Sight and 6" of the initial target – the tortured souls leap to that unit, which must also suffer the effects of the Light of Death spell. Keep rolling for further victims (each within Line of Sight and 6" of the last target struck), until the roll is failed or there are no more viable targets. A unit can only be the target of Light of Death once per Magic phase.

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