Source: Warhammer Armies Project: Unofficial 9th Edition

Mad Sorcerer
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The Mad Sorcerer is one of the most learned wizards in Araby. Because he is mad, however, it is most unsure what spells he can remember at any time. Before Abdul attempts to cast any spell besides the Lore's Signature spell, you must first roll a D6 to determine which spell he may cast at this time. The resulting spell is otherwise cast as normal. In addition, Abdul may never be the Army General, nor may any unit he joins use his Leadership.

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