Comet of Casandora is a summoning spell with a range of 36". Place a suitable marker over the exact spot affected. Once cast, the comet cannot be dispelled. For as long as the spell lasts, the player rolls a D6 at the start of each player's following Magic phase. On a score of 1-3 nothing happens, but place another marker on the first. On the score of a 4-6 the comet strikes the spot. All units from either side that are within 2D6" of the marker takes 2D6 Strength 4 Hits. Add the number of markers on the comet to the distance, hits and Strength. After the comet has struck, the markers are removed and the spell ends.