If a Wizard using spells from the Lore of Light is not in close combat and has not moved during this turn, they gain +1 to cast. In addition, any damage caused by spells from this Lore has a +1 bonus To Wound against Daemons, Undead and Vampires.
Source: Warhammer Armies Project
If a Wizard using spells from the Lore of Light is not in close combat and has not moved during this turn, they gain +1 to cast. In addition, any damage caused by spells from this Lore has a +1 bonus To Wound against Daemons, Undead and Vampires.