A Wizard casting a spell from the Lore of Metal gains +1 to cast if the majority of the models in the target unit have a close combat armour save of 4+ or better (excluding Natural Armour). Roll a D6 in case of a tie.
Source: Warhammer Armies Project
A Wizard casting a spell from the Lore of Metal gains +1 to cast if the majority of the models in the target unit have a close combat armour save of 4+ or better (excluding Natural Armour). Roll a D6 in case of a tie.