Source: Warhammer Armies Project: Unofficial 9th Edition

The Hand of Gork
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Spell Level 4Casting Value: 9+

The Shaman's eyes roll back and an enormous, ghostly green hand materialises in order to pick up a nearby mob and plonk them down where the fighting is fiercest.

The Hand of Gork is an augment spell with a range of 24" that targets a single unengaged friendly unit. Remove a model from the front rank of the unit and place it anywhere within 3D6" of its original position, facing in any direction. Remove the remainder of the unit from the battlefield and form them up around the first model so that the unit keeps its original formation and the first model maintains its original position in the unit (if the unit comprised just one model, such as a chariot or character, then this step is unnecessary). Models from the unit cannot be placed in impassable terrain, nor may they be placed within 1" of any other unit. The caster can choose to extend the distance that the target unit moves to 6D6". If they do so, the casting value is increased to 18+.