Source: Warhammer Armies Project: Unofficial 9th Edition

The Lore of the Devas
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Whenever a Wizard is casting a spell from the Lore of the Devas, they gain +1 to the casting result for every duplicate rolled.

Tantra (Signature Spell)Casting Value: 5+

Tantra is an augment spell with a range of 24". The target unit gains the Always Strikes First special rule until the start of the caster's next Magic phase. The Wizard can choose to have this spell affect all friendly units within 12". If they do so, the casting value is increased to 10+.

1. Fortune of LakshriCasting Value: 6+

Fortune of Lakshri is an augment spell with a range of 24". The target unit may re-roll D3 dice that directly affects them until the start of the caster's next Magic phase. The Wizard can choose to have this spell affect all friendly units within 12". If they do so, the casting value is increased to 12+.

2. Strength of UmavatiCasting Value: 8+

Strength of Umavati is an augment spell with a range of 12". The target unit gains +1 to their Strength and may re-roll failed charge and pursuit rolls until the start of the caster's next Magic phase. The Wizard can choose to extend the range of this spell to 24" instead. If they do so, the casting value is increased to 12+.

3. Wisdom of SaradeviCasting Value: 9+

Wisdom of Saradevi is an augment spell with a range of 24". The target unit automatically passes all Characteristic and Leadership tests until the start of the caster's next Magic phase. The Wizard can choose to extend the range of this spell to 24" instead. If they do so, the casting value is increased to 13+.

4. Shield of VishyanaCasting Value: 9+

Shield of Vishyana is an augment spell with a range of 24". The target unit gains a Ward Save (5+) until the start of the caster's next Magic phase. The Wizard can choose to have this spell affect all friendly units within 12". If they do so, the casting value is increased to 18+.

5. Eye of ShidraCasting Value: 11+

Eye of Shidra is a direct damage spell. Extend a straight line, 12" in length, within the caster's front arc and directly away from their base. Each model in the way (determined using the line template) suffers a Strength 10 hit with the Multiple Wounds (D6) special rule. The Wizard can choose to extend the range of this spell to 24" instead. If they do so, the casting value is increased to 15+.

6. Creation of BrahambhuCasting Value: 12+

Creation of Brahambhu is an augment spell that targets all units within 12". The target units regain D3 Wounds worth of models slain earlier in the battle. The wounds in the unit are regained in a strict order. First any slain command groups models are resurrected in an order of your choosing, displacing rank-and-file models as required. Then rank-and-file models with multiple Wounds are healed to their starting value. Finally, any remaining wounds resurrect rank and file models (in the case of multiple wound rank and file models, the first resurrected models must be fully healed before another can be resurrected, and so on). These are added to the front or rear of the unit as you wish as long as the unit keeps a legal formation. This spell cannot take a unit beyond its starting size, and cannot be used to heal characters or their mounts. Any models that are resurrected retain any rules and/or bonuses the unit has gained or lost this turn. The Wizard can choose increase the power of this spell to restore 2D3 Wounds per unit instead. If they do so, the casting value is increased to 24+.