Source: Warhammer Armies Project: Unofficial 9th Edition

The Lore of the Hags
URL Copied!

Spirit Magic, Execration, Ritualism

If a spell from the Lore of the Hags is successfully cast on an enemy unit, that unit must re-roll 6’s when rolling to Hit until the start of the casters next Magic phase.

Remains in play. Curse of Misfortune is a hex spell with a range of 18". The target fails all Dangerous Terrain tests on a 1-2 instead of just 1, suffer -1 to Hit in close combat and with missile weapons, and in the case of Characters, no unit may use their Leadership. The caster can choose to increase the range of this spell to 36". If she does so, the casting value is increased to 12+.

1. Fortune ToldCasting Value: 5+

Fortune Told is an augment spell that may be cast on the wizard herself. Until the start of the caster’s next magic phase, all models in the same unit as the caster may re-roll failed rolls To Hit in close combat and with missile weapons and gain a Ward Save (6+).

Remains in play. Form of the Ancient Widow is an augment spell that may be cast on the wizard herself. While active, she gains Terror and Armour Piercing (1) special rules, +3 Strength, +2 Toughness and +3 Attacks. The effects of all magic items are ignored for the duration of this spell. While in this form, she follows all the rules for Monstrous Beasts and should be placed on a 40x40mm base.

3. Summon SpiritsCasting Value: 7+

Summon Spirits is a magic missile with a range of 24" and causes 3D6 Strength 2 Armour Piercing (1) hits. The caster can choose to increase the Strength of the attack to 3 and range of this spell to 36". If she does so, the casting value is increased to 13+.

4. Cursed PledgeCasting Value: 9+

Cursed Pledge is a hex spell with a range of 24". You may force the unit to do one of the following; make a normal move including marching and reforming or shoot with their missile weapons at a unit on their own side. Both the move and the target is chosen by the caster. The target unit can choose to refuse do to either of these things, but if it does, each model in it suffers a Strength 4 hit. The caster can choose to increase the range of this spell to 48". If she does so, the casting value is increased to 11+.

5. Curse of SicknessCasting Value: 11+

Curse of Sickness is a direct damage spell with a range of 18". Place the small template anywhere within 18” – it scatters D6". Models touched by the template must take a Toughness test or suffer one wound, which Ignores Armour Saves. The caster can choose to increase the power of this spell to use the large template instead. If she does so, the casting value is increased to 14+ and the template scatters 2D6" rather than D6".

6. Hag's CurseCasting Value: 12+

Remains in play. Hag's Curse is a hex spell with a range of 18". The first turn this spell is active, the target unit suffer -1 to their WS, BS and Initiative, the second they suffer –1 to their Strength and Toughness, the third -2 to their Movement and Leadership. On the fourth turn, they have become too weak to fight, and may not attack or move voluntarily for the rest of the game. Each effect is permanent even after the spell has been dispelled, and any further times the spell is cast it starts off where it was when dispelled. The caster can choose to increase the range of this spell to 36". If she does so, the casting value is increased to 15+.

Previous - The Lore of Tempest