Source: Warhammer Armies Project: Unofficial 9th Edition

The Lore of the Kami
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If the Kami is appeased by the Shugenja through prayer or sacrifice, they might take to heart and heed their wishes. If the prayer is too weak however, the Kami might hurt the Shugenja for her weak display of affection.

The caster may attempt to appease the Kami at the start of the Magic phase by passing a Leadership test. If passed, the caster may add +1 to their casting roll for every double rolled when casting a spell. If failed however, they will take a Strength 4 hit which Ignores Armour Saves.

The Shugenja summons the power of Amateratsu, scorching their enemies with divine light. Those who survive will instead be blinded, their sight replaced with a stunning white shine.

Light of the Sun Goddess is a missile attacks with a range of 24" and causes D6 Strength 4 hits. Enemies that suffer a casualty suffer -1 to their Weapon Skill and Ballistics Skill until the start of the caster's next magic phase. The caster can choose to increase the range of this spell to 48". If they do so, the casting value is increased to 10+.

1. Be The MountainCasting Value: 7+

The caster calls upon the Earth Kami to give their determination and unwavering loyalty to the troops in battle, sometimes going so far as to cover their skin in stone to withstand stronger blows.

Remains in play. Be the Mountain is an augment spell with a range of 12". Whilst the spell is in effect, the affected unit will be Stubborn. The caster may increase the power of this spell to include giving the unit the Natural Armour (5+) special rule. If they do so, the casting value is increased to 14+.

The Shugenja empowers their allies with the might of the Water Kami, giving them to power and suppleness of a swiftly flowing river.

Strike of the Flowing Waters is an augment spell with a range of 12". Until the start of the caster's next Magic phase, the target unit gains the Always Strikes First special rule, and the enemy must re-roll successful armour save roll of 6's. The caster may increase the power of this spell to target all units within 12" instead. If they do so, the casting value is increased to 18+.

3. Fiery WrathCasting Value: 9+

The caster conjures mighty flames with a prayer to the Fire Kami, causing a burning inferno all around them to incinerate their foes to a crisp.

Fiery Wrath is a direct damage spell that targets the D3 closest enemy units of the caster as long as they are within 12" of the caster. Each unit suffer D6 Strength 4 hits. These are Flaming Attacks. The caster may increase the range of this spell to 24" and the number of enemy units to D6. If they do so, the casting value is increased to 18+.

4. Borne On The WindCasting Value: 10+

The Shugenja lifts their allies high up in the air, allowing them to run across the clouds for a brief period of time before setting them down behind the unsuspecting enemy.

Borne on the Wind is an augment spell with a range of 12". The target unit may immediately make a move using the Fly (10) special rule as if it were the Remaining Moves sub-phase. The caster may increase the range of this spell to 24". If they do so, the casting value is increased to 14+.

5. Void of EmptinessCasting Value: 11+

The caster shreds the mind of her enemies, rendering them helpless and unable to either move or think.

Void of Emptiness is a hex spell with a range of 18". Until the start of the caster's next turn, the target unit may not move at all in its next Movement phase and gains Immunity (Psychology). The caster may increase the range of this spell to 36". If they do so, the casting value is increased to 14+.

6. Call of the War GodCasting Value: 16+

The Shugenja calls upon the might of Bishamonten, the war god of Nippon, to invigorate their allies with supernatural strength.

Call of the War God is an augment spell that targets all friendly units with the Way of the Warrior special rule within 12" of the caster. Until the start of the caster's next magic phase, the target units gain the Devastating Charge special rule and may re-roll all failed rolls To Wound in close combat. The caster may increase the range of this spell to target all units within 18". If they do so, the casting value is increased to 24+.