Source: Warhammer Armies Project: Unofficial 9th Edition

The Lore of the Lady
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The Lore of the Lady draws upon the power of Bretonnia itself, granting courage and protection to those faithful to her, and smites those who would seek to defile her blessed realm.

If a spell from the Lore of the Lady is successfully cast on a friendly unit, it may re-roll 1’s for Ward saves from the Blessing of the Lady until the start of the next Bretonnian Magic phase.

The Damsel calls forth translucent white horses that will bear her Knights noiselessly and with speed so swift it seems unnatural.

Steed of the Lady is an augment spell with a range of 18". The target unit will have Movement 10 and counts as Ethereal for the purposes of movement until the start of the next Bretonnian Magic phase. This spell only has an effect on mounted Knights. The caster can choose to increase the range of this spell to 36". If they do so, the casting value is increased to 8+.

1. Mist of ChâlonsCasting Value: 6+

White mist, like that which rises from the places sacred to the Lady of the Lake, gathers around the Damsel. This thick mist is summoned from the mysterious Otherworld and enshrouds anyone close to that they can barely be seen.

Remains in Play. Mist of Châlons is an augment spell that targets the Wizard and any unit they are with. All enemy missile attacks targeting them suffer a -1 To Hit penalty. The Wizard can choose to extend the range of the spell to target all friendly units within 6". If they do so, the casting value is increased to 12+.

2. Doom of DolCasting Value: 7+

The Damsel pronounces the doom of an enemy or monster on the opposing side by naming a Bretonnian champion on her own side who will slay the 'doomed' enemy. In the midst of battle the Damsel may suddenly declare something like "Sir Jehan Maldemer! The Dwarf king is doomed to perish by your sword!" Naturally this inspires the named Knight to go all out to accomplish that very deed of valour and fulfil the prophecy.

Remains in Play. Doom of Dol is a spell with a range of 24". Name one enemy model to be "doomed" and one friendly character with any Vow within that range to slay him. While the spell is active, the chosen Knight will wound that model on a 2+ with the Ignores Armour Saves special rules. The caster can choose to increase the range of this spell to 48". If they do so, the casting value is increased to 9+.

3. Beguilement of BlondelCasting Value: 8+

The Damsel entrances the enemies around her with visions of verdant meadows full of wild flower and beautiful maidens, or whatever alternative paradise exists in their imagination. They may even believe they have already been slain in battle and gone to heaven.

Remains in Play. Beguilement of Blondel is a hex spell with a range of 24". The target becomes subject to Stupidity. The caster can choose to increase the power of the spell so the target unit halves their Leadership when taking the Stupidity test. If they do so, the casting value is increased to 12+.

4. Wrath of RighteousnessCasting Value: 10+

The Damsel prays to the Lady and arcing bolts of lightning leap from her hand, surging around her to strike all the unfaithful in the name of the Lady.

Wrath of Righteousness is a direct damage spell that targets all enemy units within 12" of the caster. All target units suffer D6 Strength 4 hits with the Lightning Attacks special rule. The caster can choose to increase the range of this spell to target all enemy units within 18". If they do so, the casting value is increased to 15+.

5. Spiteful GlanceCasting Value: 11+

It is unwise to annoy the Damsels of Bretonnia, for they may turn you into a frog! It is a widely held belief among Bretonnian peasants that many of the frogs lurking in the lakes and ponds around her abode are Knights who failed to perform a task for her. The only way to save these unfortunates from languishing as frogs until eaten by a fish or a heron is for the fairest damsel in the village to kiss them. Needless to say few if any Knights have been saved in this way!

Spiteful Glance is a direct damage spell with a range of 12" that targets a single model (even a character in a unit). If the spell is successfully cast, the enemy must take an Initiative test in order to avoid being turned into a frog. If it fails, they are transformed and cannot do anything except croak and hop around for the rest of the game. Remove the model as casualty with no saves allowed except Magic Resistance.

The Damsel call upon the full might of the Lady’s magic, empowering all Knights around her to become an unstoppable tidal wave of iron-shod horses and sharp steel.

The Lady’s Virtue of Valour is an augment spell with a range of 12". Roll a D6; the result rolled is the number of characteristics the target unit may increase by 1, in the following order; WS, I, S, T, A, Ld. The effects lasts until the start of the next caster's Magic phase. The caster can choose to let the unit roll 2D6 and pick the highest result instead. If they do so, the casting value is increased to 18+.