You will notice that there are two values in two categories below. "Combat" indicates the armour save the model will receive against close combat attacks, templates and direct damage spells, and "missile" indicates the armour save the model will receive against normal shooting attacks and magic missiles. The first value indicates the armour save modifier each piece of armour gives to the model's total armour save, whereas the second value is the basic armour save given to the model by that particular piece of equipment.