Source: Warhammer Armies Project

Suspicious Allies
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Units from the non-aligned forces are always considered to be suspicious allies.

Suspicious Allies work exactly like Trusted Allies, except that they:

  • Are not counted as 'friendly' units from the point of view of targeting spells or other special rules.

Magic

If the alliance contains only Trusted or Suspicious Allies, power and dispel dice generated by the Winds of Magic can be split between the allied armies as the controlling players wish, but this must be done before any spellcasting is attempted. Dice generated by channelling must only be used by the channelling Wizard's army, as must any dice generated by magic items, special abilities and so on.

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