Source: Warhammer Armies Project

Desperate Alliances
URL Copied!

Order and Destruction only find common cause in the most desperate of circumstances. Units from the Forces of Order always treat units from the Forces of Destruction as being desperate allies, and vice versa.

Desperate Allies work exactly like Suspicious Allies, except that they:

  • Have to take Dangerous Terrain tests when fleeing through allies.

  • Are counted as 'enemy' units from the point of view of targeting spells or special rules.

  • Are treated as Expendable by their allies.

Magic

If the alliance contains one or more desperate allies, the power and dispel dice generated by the Winds of Magic must be split as equally as possible between the various allied armies as long as both of them contains at least one Wizard. If the dice cannot be split equally, roll off to allocate any spare dice. Dice generated by channelling must only be used by the channelling Wizard's army, as must any dice generated by magic items, special abilities and so on. Note that Wizards are not permitted to dispel an enemy spell that targets only desperate allies.

Previous - Suspicious Allies

Next - Fragile Alliances