If one or more pursuing unit rolls equal to or higher than the fleeing unit, parts of the fleeing unit is destroyed.
If the victorious unit's pursuit roll is equal to or greater than the Flee roll scored by the fleeing enemy unit, the fleeing unit is partly destroyed where they stand, and some of the troops are cut down as they turn to run.
The fleeing unit suffers two Wounds with no saves of any kind allowed for each point of Unit Strength the charging unit(s) has, just as when charging a fleeing enemy. If any models survive, the pursuing unit then stops 1" behind the remains of the fleeing unit, just as if they had charged a fleeing enemy. If no models survive, see the Move Pursuers section below.