If one or more pursuing unit rolls equal to or higher than the fleeing unit, parts of the fleeing unit is destroyed.
If the victorious unit's pursuit roll is equal to or greater than the Flee roll scored by the fleeing enemy unit, the fleeing unit suffers two Wounds with no saves of any kind allowed for each point of Unit Strength the charging unit(s) has, just as when charging a fleeing enemy. If any models survive, the pursuing unit then stops 1" behind the remains of the fleeing unit, just as if they had charged a fleeing enemy. If no models survive, see the Move Pursuers section.