Source: Warhammer Armies Project: Unofficial 9th Edition

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Move Fleeing Unit (Close Combat)
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Fleeing units turn around to face away from the victor and then move directly forward a number of inches equal to their Flee roll.

If the fleeing unit rolls higher than the pursuers, or has not been pursued at all, then it has escaped. With a bit of luck, the warriors will come to their senses once the immediate danger has passed, and might yet play a useful part later on in the battle.

To resolve the flee move, turn the unit around about its centre so that it is facing directly away from the enemy unit (rather than the enemy unit's centre).

The unit then flees straight forward a distance equal to the result of the Flee roll. This is otherwise treated exactly the same as a flee move in the Movement phase. You'll remember that fleeing troops are assumed to run around, force their way through or otherwise avoid other units and impassable terrain in their desperate flight.

1. The red unit rolls its flee distance and the blue unit rolls its pursuit. The red unit has rolled higher and escape.
2. The red unit pivots around its centre until it is facing directly away from the blue unit.
3. The red unit then flees directly forwards a number of inches equal to its Flee roll.
4. The blue unit then moves directly forward a number of inches equal to their pursuit roll.

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