Once all flee moves have been resolved, resolve any pursue moves one at a time. In an order chosen by the controlling player, each pursuer pivots about its centre (ignoring other units) so that it is facing directly towards the centre of the fleeing unit of its choice, and then pursues, as described earlier. Note that this will sometimes lead to a pursuing unit 'catching up' with a fleeing unit that has rolled high enough to escape. In this case, the pursuing unit must stop 1" away.
Direction of Pursuit (Multiple Combats)URL Copied!
Parent:Multiple Combats and Pursuit