Source: Warhammer Armies Project

Direction of Flight (Multiple Combats)
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Where there is a choice of foes to flee from, warriors will always be more determined to avoid the most numerous enemy. The controlling player decides the order in which units flee.

Each fleeing unit pivots about its centre (ignoring enemy units) so that it is facing directly away from the enemy with the highest Unit Strength (select a unit randomly if there is a tie). It then flees straight forward in this direction as described earlier.

You may find that this involves the fleeing unit turning so that it overlaps one or more other units in the fight. If this happens, simply estimate the unit's new position as best you can by holding it above the rest of the units in the fight.

direction-of-flight
The red unit turns to face directly away from the enemy unit with the largest Unit Strength, and flee. As the unit has fled through an enemy unit with Unit Strength 10 it suffers 10 Wounds with no saves, so the red unit would get destroyed as a result.

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