Source: Warhammer Armies Project: Unofficial 9th Edition

The index is currently displaying version 2.2. The index will be updated to version 2.3 at a future date.

Flee! (Multiple Combats)
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Fleeing units must roll greater than the scores rolled by all of their pursuers in order to get away. If one or more of their pursuers equals or beats the fleeing unit's score, then the fleeing unit is cut down, following the rules for charging fleeing enemies.

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