If two or more unmodified 1's are rolled when casting a spell, it has been Miscast. The Wizard has to roll on the Miscast table when the spell has been resolved or dispelled.
When seeing if a miscast has occurred, always use the actual dice scores, irrespective of bonuses from special rules or magic items. If a Wizard is called upon to re- roll the dice for any reason, it is the second result that stands, as is normal for a re-roll.
All dice rolled count towards miscasts, regardless of whether the dice were power pool dice, or granted as a bonus from Ultimate Power, a special rule or magic item.
After dispelling or resolving the effect of the spell, the Wizard needs to roll a D6 on the Miscast table to see what happens to them.
Add the total number of dice used to cast the spell (including those from Ultimate Power etc.) to the number rolled on the D6 and consult the Miscast table below. So, if a wizard used 4 dice when miscasting, and rolls a 3 on the D6, the result would be 7 on the Miscast table.
Miscast Table
Result | Effect |
1-3 | Loss of Power: The Wizard cannot attempt to cast further spells this phase. |
4 | Lost Concentration: The opposing player may immediately cast any one of their own spells of the same casting value rating or less. No casting roll is required – the spell is automatically cast – but it can be dispelled by the player whose turn it is as normal (by using power dice in the same way as dispel dice). They need to beat the basic casting value of the spell to dispel it. |
5 | Magical Feedback: The Wizard and every model on the same side within 12" that can channel/generate power or dispel dice suffer a Strength 4 hit as a result of the magical backlash. The Wizard cannot attempt to cast further spells this phase. |
6 | Power Drain: The casting player loses D3 dice from the power pool. |
7 | Detonation: The Wizard and all models in base contact with him suffer a Strength 10 hit. |
8 | Amnesia: The caster forgets how to cast the spell and will not be able to cast it again during this battle. |
9 | Calamitous Detonation: Centre the small round template over the Wizard – every model underneath the template suffers a Strength 10 hit (including the foolish Wizard – they do not benefit from Look Out, Sir! in this case). |
10 | Daemonic Possession: The caster suffers one Strength 10 hit and loses a Wizard level and their highest level spell. If the caster reaches Level 0, he stops counting as a Wizard for all purposes and therefore will not be able to use any arcane magic items he is carrying (see the Magic Items section). |
11 | Dimensional Cascade: Centre the large round template over the Wizard – every model underneath the template (including the Wizard) suffers a Strength 10 hit. |
12+ | Damned by Chaos: The Wizard is annihilated and immediately removed as a casualty, regardless of any protective magic item or special rule they might have. |