In the Warhammer world, disputes are settled upon the bloody field of battle. An abortive raid by an unruly warlord, a dispute over a piece of territory, or any number of a perceived slights can lead to two nations going to war. The conflict will be settled in a battle between the rival armies, with the spoils going to the victor, and death and dishonour to the loser.
Each player chooses their force using the army list from a Warhammer Armies book, to an equal points value agreed before the game.
Set up terrain as described under the “Fighting a Battle” chapter.
Roll off to see which player picks the half of the table they will deploy in. The opponent will deploy in the other half.
Players then take it in turn to place units on the table, using the alternating units method of deployment. Units may be placed anywhere in their deployment zone that is more than 12" from the centre line.
Roll off after deployment to see which player takes the first turn. The player that finished deploying their army first adds +1 to their roll as per the normal rules.
The battle will last for six game turns, or until a time limit agreed by the players is reached, whichever comes first.
Use victory points to determine the winner of the battle.
Scenario Special Rules