The Armies
Each player chooses their force using the army list from a Warhammer Armies book, to an equal points value agreed before the game.
The Battlefield
Set up terrain as described under the "Fighting a Battle" chapter.
Deployment
In this scenario the table is divided into two halves from corner to corner, as shown on the deployment map. The players roll off and the winner chooses the two opposite corners to be used and which half of the table each player will deploy in.
The player that won the roll-off must deploy their entire army first. Before deploying the army, roll a dice for each separate unit, including each individual character and war machine. On a roll of 1 the unit must be held back as reserves (see the special rules for Reserves on the right). After all units have been rolled for, those that are not reserves can be deployed in their side's deployment zone, anywhere that is more than 6" away from the centre line.
Once the first player had deployed, their opponent does likewise, in exactly the same manner.
First Turn
After deployment, the player that set up second rolls a dice. On a roll of 6 they can choose who has the first turn. On a roll of 1-5 the player that set up first chooses who has the first turn.
Game Length
The battle will last for six game turns, or until a time limit agreed by the players is reached, whichever comes first.
Victory Conditions
Use victory points to determine the winner of the battle.
Scenario Special Rules
Reserves: Reserves are not deployed at the start of the battle. Instead they can enter play on any turn of their player's choosing, using the reinforcements rules. They may enter at any point on the long table edge of their deployment zone.