Some areas of terrain are incredibly treacherous and present a very real risk to life and limb.
Dangerous TerrainURL Copied!
When a model marches, charges, flees, overruns or pursues into or through an area of dangerous terrain, it is called upon to take a Dangerous Terrain test – roll a D6. On a 2-6, the model successfully negotiates the dangers of the terrain and reaches its destination safe and sound. If a 1 is rolled, however, the model has suffered a terrible mishap and suffers a wound with no armour saves allowed.
A mounted warrior has many advantages over their footslogging comrades, but does risk being thrown from the saddle when riding at speed. A galloping horse can trip on a tree root, hurling the rider into a boulder, or can duck low under a branch, but alas not quite low enough for the rider... As such,, , and treat all terrain other than open ground as being dangerous terrain, as described above. A chariot or shrine that fails a Dangerous Terrain test suffers D6 Wounds instead of 1.