URL Copied!

Mastery of the Movement phase is vital to your victory on the battlefield. It is in this phase that you'll attempt to outmanoeuvre your foe, by moving your archers and cavalry units to where they can best dominate the battlefield, positioning regiments to threaten the enemy flank and charging your warriors into close combat when the time is right.

Moving an army is an important and often decisive part of the Warhammer game. When opposing commanders are well matched, movement can be as challenging and satisfying as a good game of chess. However, unlike a chessboard, the tabletop is not divided into exact squares. Instead, movement is determined using a measuring tape or ruler.

This chapter starts with the common rules for moving units on the tabletop and making basic manoeuvres, before diving into the sequence of the Movement phase itself. The same rules govern almost all movement.

Any exceptions that apply to chargers and fleeing troops are discussed in the relevant sub-phase. Also, a few units move in a special way (flying creatures for example). These are exceptions to the usual rules which, for the sake of convenience, are discussed later in the book.

  • Moving Your Units
  • 1" Apart
  • Manoeuvres
  • Wheel
  • Reform
  • The Movement Phase Sequence
  • The First Turn
  • Start of Phase
  • Charge
  • Declare Charge
  • Can I Charge?
  • Charge Reaction
  • Hold
  • Stand and Shoot
  • Flee
  • Redirecting the Charge
  • Fleeing Off the Battlefield
  • Charging More Than One Unit
  • Multiple Charge Reactions
  • Roll Charge Range and Move Chargers
  • Calculating Charge Range
  • Failed Charge
  • Move Chargers
  • Aligning to the Enemy
  • Flank and Rear Charges
  • Unusual Situations (Movement)
  • Charging a Fleeing Enemy
  • Multiple Charges on a Unit
  • Compulsory Moves
  • Rally Fleeing Units
  • Move Fleeing Units (Movement)
  • Other Compulsory Moves
  • Remaining Moves
  • Moving Your Units (Remaining Moves)
  • Moving Backwards
  • Moving Sideways
  • Marching
  • Lone Models and Movement
  • Moving Off the Board
  • Reinforcements
  • Movement Summary Chart

Previous - Fighting a Battle

Next - Magic