Source: Warhammer Armies Project: Unofficial 9th Edition

Start of Phase
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The player first resolves any actions or rules that must happen at the start of the phase.

Some warriors will have special actions they have to perform at the start of the Movement phase. Such rules are not common, and their details will be clearly stated in the relevant Warhammer Armies book. If you don't have any actions to perform during the Start of Turn sub-phase, it's worth using it as a tie break (or breathing space) between one turn and the next where you can remove stray casualties, errant dice and all the other bits of gaming detritus that builds up on the battlefield as the game goes on.

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