Work your way through the sub-phases shown in the summary below. The units in your army can act in whatever order you wish within each sub-phase, providing that you complete one sub-phase before moving onto the next.
Movement Summary
Start of Phase
Some models have particular actions they must take at the start of the turn.Charge
The player can now attempt to have his units charge into close combat.Compulsory Moves
Sometimes a player has no choice over whether or not or how to move a unit, most commonly when they are fleeing.Remaining Moves
As the name suggests, this is where all other movement is resolved.
Movement Chart
Movement Type: | Distance Moved: |
Normal | Movement |
Moving backwards or sideways | Movement / 2 |
Marching | Movement x 2 |
Charging | Movement + 2D6 (choose highest) |
Failed Charge | 2D6 (choose highest) |
Fleeing | 2D6 |
Pursuing | 2D6 |