Source: Warhammer Armies Project

The Movement Phase Sequence
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Work your way through the sub-phases shown in the summary below. The units in your army can act in whatever order you wish within each sub-phase, providing that you complete one sub-phase before moving onto the next.

Movement Summary

  1. Start of Phase
    Some models have particular actions they must take at the start of the turn.

  2. Charge
    The player can now attempt to have his units charge into close combat.

  3. Compulsory Moves
    Sometimes a player has no choice over whether or not or how to move a unit, most commonly when they are fleeing.

  4. Remaining Moves
    As the name suggests, this is where all other movement is resolved.

Movement Chart

Movement Type:

Distance Moved:

Normal

Movement

Moving backwards or sideways

Movement / 2

Marching

Movement x 2

Charging

Movement + 2D6 (choose highest)

Failed Charge

2D6 (choose highest)

Fleeing

2D6

Pursuing

2D6

Previous - Reform

Next - Start of Phase