Work your way through the sub-phases shown in the summary below. The units in your army can act in whatever order you wish within each sub-phase, providing that you complete one sub-phase before moving onto the next.
Each unit will normally only be allowed to act in one sub-phase (with the exception of Start of Turn) unless it has special rules that permit it to do otherwise.
Work your way through the following sub-phases:
Some models have particular actions they must take at the start of the turn.
The player can now attempt to have his units charge into close combat.
Sometimes a player has no choice over whether or not or how to move a unit, most commonly when they are fleeing.
As the name suggests, this is where all other movement is resolved – 'normal' moves, for want of a better phrase.