This section covers the shooting rules for common weapons and the majority of troop types. War machines and other, more peculiar, devices of destruction are covered in their own chapter. However, even the most colossal trebuchet is governed by many of the same rules as the humble bow and arrow, so it's worth reading through this section before unlimbering your cannon or organ gun.
Source: Warhammer Armies Project
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- The Shooting Phase Sequence
- Nominate Unit to Shoot
- Who Can Shoot?
- What is a Missile Attack?
- Choose a Target
- Fire in Two Ranks
- Check the Target is in Range
- We Cannot All Fire
- Shooting into Flank or Rear
- Shooting into Combat
- Roll To Hit (Shooting)
- 7+ To Hit
- Ballistic Skill of 6+
- Shooting Modifiers
- Moving and Shooting
- Standing and Shooting
- Lone Model
- Cover
- Soft Cover
- Hard Cover
- Special Rules
- Automatic Hits
- Roll To Wound (Shooting)
- Resolving Unusual Attacks
- Saving Throws (Shooting)
- Negative Armour Save Modifiers
- Ward Saves
- 'Instant Kills'
- Remove Casualties (Shooting)
- Models with More than One Wound
- Hits Inflicting Multiple Wounds
- Multi-Wound Models and Multi-Wound Weapons