Source: Warhammer Armies Project

Magic Weapons
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Unless otherwise stated, a magic weapon is treated as a hand weapon (replacing the model's regular hand weapon), and follows the rules for such. This means that a magic weapon can be used with both an additional hand weapon or shield/buckler following their normal rules. In the case of non-magical additional hand weapons, the +1 Attack does not benefit from any special rules from the magic weapon.

In order for a model to be able to choose a particular piece of weapon (such as great weapon, polearm or two hand weapons) they must be able to pick this as a mundane option or have it as part of their default equipment. Note that magic weapons that count as normal hand weapons may be taken by any model that can choose magic weapons.

A character that has a magic close combat weapon cannot use any other close combat weapons. If a character has more than one magic weapon, they must choose which one to use at the start of the combat (unless a rule specifies that both can be used at the same time) – the chosen weapon must be used for the duration of the combat.

Dragon Blade(Magic Weapon)70 points

Any successful To Hit rolls in close combat with this sword are multiplied into 2 Hits.

Giant Blade(Magic Weapon)45 points

Close combat attacks made with this sword are resolved at +3 Strength.

Sword of Bloodshed(Magic Weapon)45 points

A character using this blade gains +3 on their Attacks characteristic.

Dragon Slaying Sword(Magic Weapon)40 points
Fencer's Blades(Magic Weapon)30 points
Ogre Blade(Magic Weapon)30 points

Close combat attacks made with this sword are resolved at +2 Strength.

Sword of Anti-Heroes(Magic Weapon)30 points

The wielder gains +1 Strength and +1 Attack for every enemy character in base contact with them or their unit. These bonuses are calculated at the start of each round of close combat and last until its end.

Sword of Strife(Magic Weapon)30 points

A character using this blade gains +2 on their Attacks characteristic.

Obsidian Blade(Magic Weapon)25 points
Sword of Swift Slaying(Magic Weapon)25 points
Parrying Blade(Magic Weapon)20 points
Sword of Fortitude(Magic Weapon)20 points
Blade of Sea Gold(Magic Weapon)15 points
Bone Blade(Magic Weapon)15 points
Headsman's Axe(Magic Weapon)15 points
Shrieking Blade(Magic Weapon)15 points

The wielder gains the Fear special rile.

Sword of Battle(Magic Weapon)15 points

A character using this blade gains +1 on their Attacks characteristic.

Sword of Might(Magic Weapon)15 points

Close combat attacks made with this sword are resolved at +1 Strength.

Sword of Striking(Magic Weapon)15 points

Attacks made with the Sword of Striking receive a +1 bonus to hit.

Berserker Sword(Magic Weapon)10 points

The wielder gains the Frenzy special rule and can never lose their Frenzy.

Blade of Slicing(Magic Weapon)10 points
Relic Sword(Magic Weapon)10 points

Attacks made with the Relic Sword will always wound on a 3+, unless they would normally need a lower result.

Venom Sword(Magic Weapon)10 points
Biting Blade(Magic Weapon)5 points
Burning Blade(Magic Weapon)5 points
Tormentor Sword(Magic Weapon)5 points

A monster or character that suffers an unsaved wound from the Tormentor sword has the Stupidity special rule for the rest of the game.

Warrior Bane(Magic Weapon)5 points

A monster or character that suffers unsaved wounds from Warrior Bane permanently loses one Attack for each unsaved wound (to a minimum of 1 Attack).

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