The Talismans category includes charms, amulets and other tokens of protection.
The Talisman of Preservation grants the bearer a Ward Save (4+).
The Obsidian Lodestone grants Magic Resistance (3).
The Talisman of Endurance grants the bearer a Ward Save (5+).
Models on foot only. The bearer re-rolls failed armour saves.
The Obsidian Amulet grants the bearer Magic Resistance (2).
One use only. The Opal Amulet bestows a Ward Save (2+) against the first unsaved wound suffered by the bearer, after which its power fades and it cannot be used again during the game.
The Talisman of Protection grants the bearer a Ward Save (6+).
The Obsidian Trinket grants Magic Resistance (1).
The bearer of the Seed of Rebirth has the Regeneration (6+) special rule.
The bearer of the Dragonbane Gem has the Immunity (Flaming Attacks) special rule.
One use only. The Lucky Trinket allows the bearer to re-roll a single failed armour or Ward save.
This item grants the bearer a Ward Save (4+) against wounds caused in close combat by models that have the Fly special rule.