The Talismans category includes charms, amulets and other tokens of protection.
The gleaming Talisman of Preservation gives its wearer the ability to shrug off mortal wounds.
The Talisman of Preservation grants the bearer a Ward save (4+).
The lodestone of pure obsidian contains many dark djinn, imprisoned by a sultan-sorcerer whose name is lost to time. It is a powerful anti-magic artefact.
The Obsidian Lodestone grants.
Those that wear the Talisman of Endurance can tolerate wounds and pain and suffering far in excess of mortal norms.
The Talisman of Endurance grants the bearer a Ward save (5+).
A precious stone that glows at the break of every dawn, its bearer is said to be protected by an invisible field. Dawnstones date from the earliest days of mankind's rise in the Old World. They are enchanted magical artefacts of primordial power, and are allegedly capable of protecting their bearers from all harm.
The bearer re-rolls failed armour saves.
This jet-black amulet is said to contain a bound djinn, who will deflect enemy magic.
The Obsidian Amulet grants the bearer.
The Opal Amulet can grant its wearer a life-saving second chance, but suffers a hairline fracture in its previously perfect surface as a result.
One use only. The Opal Amulet bestows aagainst the first unsaved wound suffered by the bearer, after which its power fades and it cannot be used again during the game.
This is a silver talismanic device worn on a chain that is said to deflect killing blows or sure-striking arrows on occasion.
The Talisman of Protection grants the bearer a Ward save (6+).
The barest essence of a djinn, captured within black obsidian, is enough to weaken enemy spells.
The Obsidian Trinket grants.
Eating a seed from this small Troll-skin leather pouch will imbue the consumer with regenerative abilities.
The bearer of the Seed of Rebirth has thespecial rule.
The Dragonbane Gem was found in the gullet of the legendary drake, Helorgondrax. The beast had choked on the stone in mid-flight and crashed into a Halfling feasting hall at supper time.
The bearer of the Dragonbane Gem has the Immunity (Flaming Attacks) special rule.
One use only. The Lucky Trinket allows the bearer to re-roll a single failed armour or Ward save.